On-device ML Performance Engineer, Graphics, Games and Machine Learning

Apple Inc

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
Seattle, WA
Salary
$142,300–$263,300 / yr
Posted
13 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $222k
This role $203k
$126k most similar roles pay here $294k

This role pays less than 63% of similar roles. Most pay $188,912–$254,750 — the shaded band above. At the midpoint, this role pays about $203k versus about $222k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · On-device ML Performance Engineer, Graphics, Games and Machine Learning

On-device ML Performance Engineer, Graphics, Games and Machine Learning joins the On-device Machine Learning team to manage the research to production lifecycle of machine learning models. This role focuses on analyzing latency, memory, power, and numerical correctness for models running on Apple SoCs. You will optimize model conversion, compilation, and inference while developing tools and scripts to report performance metrics for hardware. The work involves deep analysis from the software stack down to low-level drivers involving CPU, GPU, and the Apple Neural Engine. Key technical requirements include proficiency in Python, C++, and shell scripting, alongside experience with PyTorch, MLX, CoreML, Metal Performance Shaders, and compiler stacks like MLIR or LLVM. You will address challenges in quantization, sparsity, and performance trade-offs to ensure software maximizes the capabilities of specialized machine learning accelerators.

What you'll do

  • Analyze latency, memory, power, and numerical correctness of machine learning models on Apple SoCs.
  • Optimize model conversion, compilation, and inference to improve performance and energy efficiency.
  • Develop tools and scripts to extract and analyze performance and power metrics for hardware.
  • Perform deep analysis of the ML stack from software layers down to low-level drivers.
  • Implement optimization techniques such as quantization and sparsity for various ML architectures.
  • Debug issues involving CPU, GPU, Apple Neural Engine, system memory, and power.
  • Report and present performance data to internal and external stakeholders.

What we're looking for

  • Experience with ML inference, quantization, performance, and accuracy.
  • Familiarity with popular ML architectures including LLMs, Diffusion models, and CNNs.
  • Knowledge of Operating Systems, embedded systems, and CPU/GPU hardware architectures.
  • Proficiency in Python, C++, and shell scripting.
  • Familiarity with Linux or macOS operating systems.
  • Strong verbal and written communication skills for presenting to large groups.
  • Master's or PhD in Computer Science or a related field is preferred.
  • Experience with frameworks like CoreML, Metal Performance Shaders, PyTorch, or compiler stacks like MLIR/LLVM.

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