On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays less than 63% of similar roles. Most pay $188,912–$254,750 — the shaded band above. At the midpoint, this role pays about $203k versus about $222k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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At a glance
On-device ML Performance Engineer, Graphics, Games and Machine Learning joins the On-device Machine Learning team to manage the research to production lifecycle of machine learning models. This role focuses on analyzing latency, memory, power, and numerical correctness for models running on Apple SoCs. You will optimize model conversion, compilation, and inference while developing tools and scripts to report performance metrics for hardware. The work involves deep analysis from the software stack down to low-level drivers involving CPU, GPU, and the Apple Neural Engine. Key technical requirements include proficiency in Python, C++, and shell scripting, alongside experience with PyTorch, MLX, CoreML, Metal Performance Shaders, and compiler stacks like MLIR or LLVM. You will address challenges in quantization, sparsity, and performance trade-offs to ensure software maximizes the capabilities of specialized machine learning accelerators.
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