On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays less than 62% of similar roles. Most pay $191,787–$254,750 — the blue band above. At the midpoint, this role pays about $203k versus about $223k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The On-device ML Performance Engineer, Graphics, Games and Machine Learning joins the On-device Machine Learning team to analyze latency, memory, power, and numerical correctness of machine learning models on Apple SoCs. You will optimize the ML software stack to leverage hardware accelerators by performing deep analysis of inference from software stacks down to low-level drivers involving the CPU, GPU, Apple Neural Engine, system memory, and power. Daily tasks include developing tools and scripts to extract performance metrics, optimizing model conversion and compilation, and managing performance and accuracy tradeoffs through quantization and sparsity. Required skills include proficiency in Python, C++, and shell scripting, alongside knowledge of computer architecture, compilers, and ML frameworks like PyTorch, MLX, CoreML, and MPS. You will solve technical problems regarding on-device ML inference efficiency.
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