On-Device ML Infrastructure Engineer, CoreML Runtime

Apple Inc

Confirmed live today High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
21 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $226k
This role $255k
$157k $343k
below market most similar roles pay here above market

This role pays more than 85% of similar roles. Most pay $196,750–$254,750 — the blue band above. At the midpoint, this role pays about $255k versus about $226k for comparable roles.

Based on 240 similar postings.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · On-Device ML Infrastructure Engineer, CoreML Runtime

The On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine Learning joins the On-Device Machine Learning team to build essential infrastructure for running AI models locally on Apple devices. You will architect and maintain the on-device graph compiler, runtime, and kernels for delivering ML operators while developing production-critical system software for Apple Silicon. Your daily work involves optimizing model execution for performance, energy efficiency, and thermal management. The role requires high proficiency in C++ or Swift, familiarity with Python, and experience with compiler stacks like MLIR, LLVM, or TVM. You must understand operating systems, parallel programming, and ML fundamentals like Transformers. This position solves the technical challenge of executing sophisticated ML models on resource-constrained hardware across core experiences like Camera, Siri, and Health.

What you'll do

  • Architect and maintain the on-device graph compiler, runtime, and kernels for ML operators.
  • Develop production-critical system software to implement machine learning models on Apple Silicon.
  • Optimize model execution for performance, energy efficiency, and thermal management.
  • Build an end-to-end developer experience for model authoring, optimization, and execution.
  • Develop optimization toolkits for model compression and acceleration.
  • Build ML compilers and runtimes for efficient execution on resource-constrained devices.
  • Create comprehensive benchmarking and debugging toolchains for machine learning workflows.
  • Identify and resolve functionality gaps in the Core ML Runtime.

What we're looking for

  • Master's degree or equivalent experience in Computer Science, Engineering, or a related subject area.
  • High proficiency in C++ or Swift.
  • Familiarity with Python.
  • Experience with any compiler stack such as MLIR, LLVM, or TVM.
  • Familiarity with operating systems, embedded programming, and parallel programming.
  • Sound understanding of ML fundamentals, including common architectures such as Transformers.
  • Experience with any on-device ML stack such as TFLite, ONNX, or ExecuTorch (preferred).
  • Experience with ML authoring frameworks like PyTorch, TensorFlow, or JAX (preferred).

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