On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays more than 85% of similar roles. Most pay $196,750–$254,750 — the blue band above. At the midpoint, this role pays about $255k versus about $226k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine Learning joins the On-Device Machine Learning team to build essential infrastructure for running AI models locally on Apple devices. You will architect and maintain the on-device graph compiler, runtime, and kernels for delivering ML operators while developing production-critical system software for Apple Silicon. Your daily work involves optimizing model execution for performance, energy efficiency, and thermal management. The role requires high proficiency in C++ or Swift, familiarity with Python, and experience with compiler stacks like MLIR, LLVM, or TVM. You must understand operating systems, parallel programming, and ML fundamentals like Transformers. This position solves the technical challenge of executing sophisticated ML models on resource-constrained hardware across core experiences like Camera, Siri, and Health.
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