iOS Software Engineer, Creative Apps

Apple Inc

Confirmed live yesterday Trusted

Quick summary

Work type
On-site
Location
Vancouver, WA
Salary
$134,700–$249,500 / yr
Posted
22 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $222k
This role $192k
$118k most similar roles pay here $294k

This role pays less than 82% of similar roles. Most pay $202,800–$241,750 — the shaded band above. At the midpoint, this role pays about $192k versus about $222k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

Most-posted roles

View all roles at Apple Inc

At a glance

TL;DR · iOS Software Engineer, Creative Apps

The iOS Software Engineer - Creative Apps joins the Creativity Apps team to architect and build media management and collaboration features for creative tools including Final Cut Pro, Logic Pro, and iWork. This role involves setting technical directions for innovative features, collaborating with human interface designers and quality assurance teams, and driving projects from initial concept through final delivery. The successful candidate will utilize Swift, modern concurrency features like async/await and actors, and UI frameworks such as SwiftUI, UIKit, or AppKit. Required skills include a strong grasp of computer science fundamentals, object-oriented design, and experience with Swift Testing or XCTest. The position focuses on solving technical challenges in the creative space by developing tools for professional creators while ensuring high-quality, tested code across Apple platforms including iOS and macOS.

What you'll do

  • Architect and build media management and collaboration features for Final Cut Pro, Logic Pro, and iWork.
  • Set the technical direction for new and innovative features within creative tools.
  • Drive product features from initial concept through final delivery.
  • Take end-to-end ownership of feature development and project planning.
  • Develop high-quality, tested code using Swift and modern concurrency models like async/await.
  • Implement accessible and localized features across Apple platforms.
  • Influence user interface design and technical architecture in collaboration with cross-functional teams.

What we're looking for

  • Bachelor's Degree in Computer Science or equivalent experience.
  • 2+ years of proven experience shipping high quality, tested code on iOS and/or macOS.
  • Strong understanding of architectural patterns commonly used for Apple platforms.
  • Solid grasp of computer science fundamentals and object-oriented design.
  • Strong proficiency in Swift and at least one UI framework (SwiftUI, UIKit, AppKit).
  • Strong communication, collaboration, and project management skills.
  • Experience with modern concurrency in Swift, including async/await and actors (preferred).
  • Proficiency with Swift Testing and/or XCTest (preferred).

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