iOS Software Engineer, Creative Apps

Apple Inc

Confirmed live yesterday Trusted

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$142,300–$263,300 / yr
Posted
22 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $222k
This role $203k
$126k most similar roles pay here $293k

This role pays less than 64% of similar roles. Most pay $202,000–$241,750 — the shaded band above. At the midpoint, this role pays about $203k versus about $222k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · iOS Software Engineer, Creative Apps

The iOS Software Engineer - Creative Apps joins the Creativity Apps team to architect and build media management and collaboration features for creative tools including Final Cut Pro, Logic Pro, and iWork. This role involves setting technical directions for innovative features, collaborating with human interface designers and quality assurance teams, and driving projects from initial concept through final delivery. The ideal candidate possesses expertise in iOS development, cloud technologies, and sustainable software practices. Required skills include proficiency in Swift, at least one UI framework such as SwiftUI, UIKit, or AppKit, and a strong grasp of computer science fundamentals and object-oriented design. Preferred qualifications include experience with modern concurrency in Swift using async/await and actors, along with familiarity with Swift Testing or XCTest to ensure high-quality code for professional creative tools.

What you'll do

  • Architect and build media management and collaboration features for Final Cut Pro, Logic Pro, and iWork.
  • Set the technical direction for new and innovative features within creative tools.
  • Drive product features from initial concept through final delivery.
  • Take end-to-end ownership of feature development and project planning.
  • Implement high-quality, tested code using Swift and modern UI frameworks like SwiftUI or UIKit.
  • Integrate cloud technologies into the development of collaborative creative tools.
  • Influence user interface design and technical architecture in collaboration with cross-functional teams.

What we're looking for

  • Bachelor's Degree in Computer Science or equivalent experience.
  • 2+ years of proven experience shipping high quality, tested code on iOS and/or macOS.
  • Strong proficiency in Swift and at least one UI framework such as SwiftUI, UIKit, or AppKit.
  • Solid grasp of computer science fundamentals and object-oriented design.
  • Strong understanding of architectural patterns commonly used for Apple platforms.
  • Experience with modern concurrency in Swift, including async/await and actors (preferred).
  • Proficiency with Swift Testing and/or XCTest (preferred).
  • Demonstrated interest in creative apps like Final Cut Pro, Logic Pro, iMovie, or GarageBand (preferred).

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