iOS Software Engineer, Creative Apps

Apple Inc

Confirmed live today Low trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$142,300–$263,300 / yr
Posted
68 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $229k
This role $203k
$126k $294k
below market most similar roles pay here above market

This role pays less than 73% of similar roles. Most pay $202,800–$254,750 — the blue band above. At the midpoint, this role pays about $203k versus about $229k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · iOS Software Engineer, Creative Apps

The iOS Software Engineer - Creative Apps joins the Creativity Apps team to architect and build media management and collaboration features for creative tools. This role involves setting the technical direction for innovative features within Final Cut Pro, Logic Pro, and iWork. You will drive features from concept to delivery, partnering with human interface designers, quality assurance teams, and cross-functional partners throughout the full development lifecycle. The position requires proficiency in Swift, computer science fundamentals, object-oriented design, and at least one UI framework such as SwiftUI, UIKit, or AppKit. Candidates should also possess experience with cloud technologies, modern concurrency including async/await and actors, and testing frameworks like XCTest. The work focuses on solving technical challenges in media management and collaborative workflows for professional creative software.

What you'll do

  • Architect and build media management and collaboration features for Final Cut Pro, Logic Pro, and iWork.
  • Set the technical direction for new and innovative features within creative tools.
  • Drive product features from initial concept through to final delivery.
  • Take end-to-end ownership of new features in the creative space.
  • Partner with human interface designers and QA teams throughout the full development lifecycle.
  • Influence user interface design and project planning for creative applications.

What we're looking for

  • 2+ years of experience shipping high-quality, tested code on iOS and/or macOS.
  • Bachelor’s Degree in Computer Science or equivalent experience.
  • Strong proficiency in Swift and at least one UI framework such as SwiftUI, UIKit, or AppKit.
  • Strong understanding of architectural patterns for Apple platforms and computer science fundamentals.
  • Solid grasp of object-oriented design.
  • Strong communication, collaboration, and project management skills.
  • Experience with modern concurrency in Swift, including async/await and actors (preferred).
  • Proficiency with Swift Testing and/or XCTest (preferred).

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