iOS Software Engineer, Creative Apps

Apple Inc

Confirmed live 2 days ago Trusted

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$150,400–$277,600 / yr
Posted
22 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $222k
This role $214k
$135k most similar roles pay here $293k

This role pays more than 58% of similar roles. Most pay $202,000–$241,750 — the shaded band above. At the midpoint, this role pays about $214k versus about $222k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · iOS Software Engineer, Creative Apps

The iOS Software Engineer - Creative Apps joins the Creativity Apps team to architect and build media management and collaboration features for creative tools including Final Cut Pro, Logic Pro, and iWork. This role involves setting technical directions for innovative features, collaborating with human interface designers and quality assurance teams, and driving projects from initial concept through final delivery. The successful candidate will utilize Swift, modern concurrency features like async/await and actors, and UI frameworks such as SwiftUI, UIKit, or AppKit to develop high-quality code. Required skills include a strong grasp of computer science fundamentals, object-oriented design, and experience with cloud technologies. The role focuses on solving technical challenges in the creative space by building next-generation tools for creators while ensuring long-term sustainable software development through robust architectural patterns and testing.

What you'll do

  • Architect and build media management and collaboration features for Final Cut Pro, Logic Pro, and iWork.
  • Set the technical direction for new and innovative features within creative tools.
  • Drive product features from initial concept through final delivery with end-to-end ownership.
  • Develop high-quality, tested code using Swift and modern UI frameworks like SwiftUI or UIKit.
  • Implement advanced concurrency patterns using Swift's async/await and actors.
  • Influence project planning and user interface design in collaboration with human interface designers.
  • Ensure software meets standards for accessibility and localization across Apple platforms.

What we're looking for

  • Bachelor's Degree in Computer Science or equivalent experience.
  • 2+ years of proven experience shipping high quality, tested code on iOS and/or macOS.
  • Strong understanding of architectural patterns for Apple platforms.
  • Solid grasp of computer science fundamentals and object-oriented design.
  • Strong proficiency in Swift and at least one UI framework (SwiftUI, UIKit, AppKit).
  • Strong communication, collaboration, and project management skills.
  • Experience with modern concurrency in Swift, including async/await and actors (preferred).
  • Proficiency with Swift Testing and/or XCTest; commitment to accessibility and localization (preferred).

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