Senior iOS Software Engineer, Creative Apps

Apple Inc

Confirmed live 2 days ago Trusted

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$175,000–$308,500 / yr
Posted
22 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $218k
This role $242k
$131k most similar roles pay here $327k

This role pays more than 78% of similar roles. Most pay $195,150–$241,750 — the shaded band above. At the midpoint, this role pays about $242k versus about $218k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · Senior iOS Software Engineer, Creative Apps

The Sr iOS Software Engineer - Creative Apps joins the Creativity Apps team to architect and build media management and collaboration features for creative tools including Final Cut Pro, Logic Pro, and iWork. This role involves setting technical direction for innovative features, collaborating with human interface designers and quality assurance teams, and driving projects from concept through delivery. The successful candidate will mentor other engineers while influencing user interface design and project planning. Required skills include over five years of experience shipping high-quality code on iOS or macOS, proficiency in Swift, and knowledge of UI frameworks like SwiftUI, UIKit, or AppKit. Technical requirements also include understanding architectural patterns, computer science fundamentals, object-oriented design, modern concurrency with async/await and actors, and testing via XCTest. The role focuses on solving collaboration challenges within the creative tools domain.

What you'll do

  • Architect and build media management and collaboration features for Final Cut Pro, Logic Pro, and iWork.
  • Set the technical direction for new and innovative features within creative tools.
  • Drive product features from initial concept through final delivery with end-to-end ownership.
  • Influence project planning and user interface decisions beyond just writing code.
  • Mentor other engineers to foster a culture of learning and inclusion.
  • Partner with human interface designers and QA teams throughout the full development lifecycle.

What we're looking for

  • 5+ years of experience shipping high-quality, tested code on iOS and/or macOS.
  • Experience as a technical lead with strong communication, collaboration, and project management skills.
  • Strong understanding of architectural patterns used in Apple platform development.
  • Solid grasp of computer science fundamentals and object-oriented design.
  • Proficiency in Swift and at least one UI framework (SwiftUI, UIKit, or AppKit).
  • Demonstrated ability to work with ambiguity and take full ownership of product features.
  • Track record of mentoring others while remaining open to learning and asking for help.
  • Experience with modern concurrency in Swift, Swift Testing/XCTest, and commitment to accessibility/localization (preferred).

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