Graphics Power Architect, Platform Architecture

Apple Inc

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Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$216,200–$324,800 / yr
Posted
4 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $222k
This role $270k
$157k most similar roles pay here $343k

This role pays more than 84% of similar roles. Most pay $187,850–$256,237 — the shaded band above. At the midpoint, this role pays about $270k versus about $222k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 2315 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1885 roles with salary data.

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At a glance

TL;DR · Graphics Power Architect, Platform Architecture

The Graphics Power Architect, Platform Architecture joins the GPU Platform Architecture team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. In this role, you will work with architecture, design, and software partners to define and tune future GPU power architectures. Your daily responsibilities include developing C++ and Python code while building and maintaining GPU models specifically designed to understand and enhance the power architecture of Apple’s GPUs. You will collaborate with architects, RTL designers, and software teams to assess the feasibility of new hardware and software power features through experimentation and reporting. The role requires expertise in GPU or CPU micro-architecture design, power modeling, active power management, and potentially creating adaptive or machine learning based algorithms to solve complex design challenges for high performance products.

What you'll do

  • Define and tune future GPU power architectures for iPhone, iPad, and Mac products.
  • Develop C++ and Python code to build and maintain GPU models.
  • Analyze and enhance the power architecture of Apple's GPUs through modeling.
  • Assess the feasibility of new hardware and software power features.
  • Run experiments on power features and report findings to cross-functional partners.
  • Optimize device power through active power management and advanced algorithms.
  • Collaborate with architects, RTL designers, and software teams to solve design challenges.

What we're looking for

  • Bachelor of Science degree.
  • Experience in GPU or CPU architecture and micro-architecture design.
  • Proficiency in C/C++ and a scripting language such as Python or Ruby.
  • Degree in Computer Science, Electrical Engineering, or Computer Engineering (preferred).
  • 20+ years of relevant experience (preferred).
  • Experience working as part of large cross-functional teams (preferred).
  • Experience in power modeling, active power management, and/or analyzing and optimizing device power (preferred).
  • Experience with creating adaptive or machine learning based algorithms (preferred).

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