Pre-silicon ML and Compute Framework Engineer, Graphics, Game and ML
Apple Inc
Quick summary
Market check
How this pay compares to similar roles
This role pays more than 85% of similar roles. Most pay $177,300–$242,312 — the shaded band above. At the midpoint, this role pays about $255k versus about $210k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
Most-posted roles
At a glance
As a GPU Kernel & Firmware Engineer within the Graphics, Games, & ML organization, you will join the GPU Kernel/Firmware team to develop low-level software powering graphics, machine learning, and compute experiences across the entire product lineup. You will be responsible for designing and building kernel and firmware drivers that connect the operating system to the GPU. Your daily work involves developing features for memory management, power management, asynchronous command processing, and error concealment to ensure reliable, high-performance performance for games and image processing. This role requires expert knowledge of computer system architecture and proficiency in C/C++. You will collaborate with cross-functional teams to integrate these components into the graphics platform, ultimately maximizing compute potential on iOS and macOS while driving hardware and software roadmap decisions specifically for machine learning acceleration.
Skills
What you'll do
What we're looking for
More like this
Apple Inc
Apple Inc
Apple Inc
Apple Inc
Apple Inc
Apple Inc