Full Stack Engineer, Graphics, Games, and ML

Apple Inc

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Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$150,400–$277,600 / yr
Posted
54 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $204k
This role $214k
$135k $293k
below market most similar roles pay here above market

This role pays more than 73% of similar roles. Most pay $184,987–$223,750 — the blue band above. At the midpoint, this role pays about $214k versus about $204k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · Full Stack Engineer, Graphics, Games, and ML

The Full Stack Engineer, Graphics, Games, and ML joins the team responsible for Graphics, Gaming, and Machine Learning Build and Test systems for macOS and iOS. This role involves partnering cross-functionally with engineering teams to identify productivity bottlenecks, gather requirements, and design, prototype, and deploy infrastructure improvements that increase engineering velocity. You will manage systems that handle over 2,000 builds and a million daily tests, documenting architectures and monitoring production systems to resolve incidents. The position requires strong Python proficiency, experience with gRPC and REST, and a background in Computer Science or Software Development. Preferred skills include Typescript, Golang, React, Kubernetes, and infrastructure-as-code tools like Pulumi, Kustomize, and Terraform to solve complex build pipeline challenges for the operating systems.

What does a Full Stack Engineer earn in California?

Median $197500 from 70 postings across 20 companies.

See salary data

What you'll do

  • Identify productivity bottlenecks and workflow challenges within macOS and iOS engineering teams.
  • Design, prototype, and deploy build and test infrastructure improvements to increase engineering velocity.
  • Lead cross-functional meetings to align on priorities, gather requirements, and communicate project progress.
  • Capture, prioritize, and resolve user feedback and feature requests from internal engineering teams.
  • Document system architectures, APIs, and best practices to facilitate team collaboration and knowledge sharing.
  • Monitor production systems and respond to incidents affecting build and test infrastructure availability.

What we're looking for

  • 3 years of relevant work experience.
  • 4 years of experience in Computer Science, Compute Engineering, Software Development, or equivalent.
  • Strong Python proficiency.
  • Experience working with gRPC and REST.
  • Experience working in a highly cross-functional environment.
  • Strong Typescript proficiency (preferred).
  • Golang experience (preferred).
  • Experience with React, Kubernetes, and infrastructure-as-code tools like Pulumi, Kustomize, or Terraform (preferred).

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