Pre-Silicon ML and Compute Framework Engineer, Graphics, Games and ML
Apple Inc
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How this pay compares to similar roles
This role pays more than 50% of similar roles. Most pay $196,750–$251,150 — the shaded band above. At the midpoint, this role pays about $214k versus about $224k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 2925 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2305 roles with salary data.
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At a glance
The Pre-Silicon ML and Compute Framework Engineer, Graphics, Games and ML is a senior role within the Pre-silicon Compute Frameworks team. This position focuses on influencing and leading new features in Metal and Metal compute frameworks across the next-generation GPU hardware roadmap. The engineer will be responsible for API design, development, and performance analysis to enable developers to utilize new hardware features effectively. Day-to-day tasks include developing critical compute and machine learning use cases to showcase new capabilities and partnering with cross-functional teams to evaluate hardware features from emulation through silicon. Required skills include proficiency in C/C++ programming, knowledge of computer architecture and operating systems, and experience with GPU compute APIs like Metal, CUDA, or OpenCL. Additionally, the role requires a strong understanding of machine learning fundamentals and familiarity with frameworks such as PyTorch, JAX, and CoreML.
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