Engineering Manager, Software Performance

Apple Inc

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Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$237,600–$356,400 / yr
Posted
12 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $236k
This role $297k
$154k $378k
below market most similar roles pay here above market

This role pays more than 95% of similar roles. Most pay $204,200–$267,050 — the blue band above. At the midpoint, this role pays about $297k versus about $236k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · Engineering Manager, Software Performance

The Engineering Manager - Software Performance - Apple Maps leads the Maps Power and Performance team to deliver responsive, smooth user experiences across all supported platforms. This role involves driving performance analysis, optimization strategies, and memory and power efficiency improvements while defining performance-related tools and processes. You will manage the development of automated testing pipelines and regression analysis systems to identify performance outliers. The position requires balancing responsiveness with battery life through data-driven insights and cross-functional collaboration with OS, UI, framework, and rendering teams. Key technical requirements include experience with iOS, MacOS, and Linux application development using Swift, Objective-C, C++, and Web technologies. You must possess deep knowledge of power management, systems, threading, data structures, memory, and real-time rendering to solve complex architectural problems.

What does a Engineering Manager earn in California?

Median $279400 from 84 postings across 24 companies.

See salary data

What you'll do

  • Lead and mentor the Maps Power and Performance team to deliver high-quality user experiences across all Apple platforms.
  • Drive performance analysis, optimization strategies, and improvements for memory and power efficiency.
  • Make critical decisions to balance performance, quality, power efficiency, and project schedule constraints.
  • Oversee the development of automated testing pipelines and regression analysis systems to identify performance outliers.
  • Partner with OS, UI, and rendering teams to define and implement power and performance policies.
  • Influence long-term technical strategy and hardware/software roadmaps using data-driven insights.
  • Communicate executive-level status updates and performance-related discussions to stakeholders.

What we're looking for

  • Bachelor's degree in Computer Science or a related degree.
  • At least 10 years of progressive growth in a technical capacity.
  • Extensive experience leading, growing, and managing small-to-medium-sized high-performing engineering teams.
  • Hands-on experience optimizing and enhancing cross-platform application performance.
  • Experience with iOS, MacOS, and Linux application development using Swift, Objective-C, C++, and Web technologies.
  • Knowledge of advanced power management and power/battery-life analysis techniques.
  • Experience with automated performance testing and regression analysis systems.
  • Track record of shipping consumer products at scale with a focus on user experiences.
  • Masters Degree in a technical field (preferred).
  • Demonstrated ability defining, planning, and executing large-scale projects involving multiple teams (preferred).
  • Strong debugging and triaging skills for complex, multi-layered systems issues (preferred).
  • Hands-on experience in computer science fundamentals including systems, threading, data structures, memory, and graphics (preferred).
  • Hands-on experience with real-time rendering and computer graphics (preferred).

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