Director of Engineering, Real Time Experience

Adobe

Confirmed live today High trust

Quick summary

Work type
On-site
Location
San Jose, CASeattle, WANew York, NY
Salary
$186,500–$358,250 / yr
Employment
Full-time
Posted
7 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $249k
This role $272k
$166k $379k
below market most similar roles pay here above market

This role pays more than 68% of similar roles. Most pay $210,123–$287,662 — the blue band above. At the midpoint, this role pays about $272k versus about $249k for comparable roles.

Based on 240 similar postings.

Employer

About Adobe

Adobe Inc. is a global software company known for creative and multimedia software products including Photoshop, Illustrator, Acrobat, and its cloud-based Creative Cloud and Document Cloud suites. Industry: Creative & Digital Experience Software

Adobe currently has 282 open roles on FindRole.

Listed pay typically runs $148,100–$282,100 across 76 roles with salary data.

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At a glance

TL;DR · Director of Engineering, Real Time Experience

The Director of Engineering, Real Time Experience (RTX) leads a senior, highly specialized team within the Digital Video & Audio business. This role involves setting the technical vision for the rendering technology behind desktop products, specifically focusing on Premiere Pro performance and stability. You will oversee the delivery of a GPU-first rendering pipeline, manage the transition to modern graphics and compute APIs like DirectX 12, Vulkan, or Dawn/WebGPU, and integrate AI-native rendering features. Key responsibilities include unifying rendering across desktop, web, and mobile platforms, modernizing legacy components, and leading developer relations to document SDKs. The role requires deep architectural judgment in GPU-accelerated, real-time rendering, media systems, and large C/C++ codebases to solve complex playback, compositing, and effects challenges for professional creators.

What you'll do

  • Set the technical vision for the rendering technology behind DVA desktop products.
  • Deliver a GPU-first rendering pipeline to improve playback, scrubbing, and dropped frames.
  • Lead the transition to modern graphics and compute APIs like DirectX 12, Vulkan, or WebGPU.
  • Integrate AI features and partner technologies into the render pipeline while maintaining high quality.
  • Unify rendering, effects, and transitions across desktop, web, and mobile platforms.
  • Lead a Developer Relations effort to unify, document, and improve third-party plugin SDKs.
  • Manage and coach a team of managers, architects, and senior engineers to maintain high quality standards.

What we're looking for

  • 12+ years of software engineering experience with deep architectural judgment in GPU-accelerated, real-time rendering, graphics, or media systems.
  • 5+ years of experience leading engineering teams at a senior engineering manager level or above.
  • Experience building or leading performance-critical software such as rendering engines, playback and compositing systems, game engines, or broadcast tools.
  • Strong knowledge of GPU architecture and compute, including modern graphics APIs like Metal, DirectX 12, Vulkan, and WebGPU.
  • Proven track record in modernizing large, mature C/C++ desktop codebases while continuing to ship products.
  • Ability to influence across Product, Engineering, QE, and external partners to shape technical roadmaps.
  • Understanding of video codecs, formats, and import/export pipelines (preferred).
  • Experience in games, VFX, AR/VR, real-time 3D, or live broadcast production (preferred).

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