Staff Engineer, GPU & Video Rendering

Adobe

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Seattle, WASan Francisco, CASan Jose, CA
Employment
Full-time
Posted
39 days ago
Freshness
Confirmed live yesterday

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Salary context

How this pay compares to similar roles

Similar $216k
$139k $277k
below market most similar roles pay here above market

This listing doesn't post a salary. Most similar roles pay $193,576–$238,700.

Based on 240 similar postings.

Employer

About Adobe

Adobe Inc. is a global software company known for creative and multimedia software products including Photoshop, Illustrator, Acrobat, and its cloud-based Creative Cloud and Document Cloud suites. Industry: Creative & Digital Experience Software

Adobe currently has 282 open roles on FindRole.

Listed pay typically runs $148,100–$282,100 across 76 roles with salary data.

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At a glance

TL;DR · Staff Engineer, GPU & Video Rendering

Staff Engineer - GPU & Video Rendering joins the Digital Video & Audio team to own and evolve the cross-platform GPU rendering platform for professional video products. This role involves leading major initiatives to build a shared technology stack, including common shaders, rendering frameworks, and multi-API GPU abstractions for Windows and Mac. You will optimize real-time video processing, manage device compatibility, and resolve deep technical issues with hardware vendors. Key responsibilities include prototyping next-generation rendering technology and mentoring others. Required skills include proficiency in modern C++, deep experience with APIs like DirectX 12, Metal, Vulkan, CUDA, or OpenCL, and knowledge of shading languages such as HLSL, Slang, and SPIR-V. You will also utilize profiling tools like Nsight and PIX to optimize the CPU/GPU boundary.

What does a Engineer earn in Washington?

Median $179250 from 43 postings across 13 companies.

See salary data

What you'll do

  • Own and optimize the core GPU rendering platform for real-time video processing.
  • Drive complex platform initiatives from inception to completion across multiple releases.
  • Build a shared technology stack including common shaders and multi-API GPU abstractions.
  • Manage rendering performance, stability, and device compatibility across various hardware vendors.
  • Partner with hardware vendors and internal teams to resolve deep technical graphics issues.
  • Prototype next-generation rendering technology using modern shading languages and toolchains.
  • Lead architecture and code reviews while setting engineering standards and mentoring others.

What we're looking for

  • Bachelor's degree or Master's degree in Computer Science or equivalent experience.
  • 10+ years of experience in software engineering with significant depth in GPU, graphics, or rendering systems.
  • Strong proficiency in modern C++ within large, complex, cross-platform codebases on Mac or Windows.
  • Deep experience with at least one modern graphics/compute API (DirectX 12, Metal, Vulkan, CUDA, or OpenCL) and designing abstractions across several.
  • Strong knowledge of GPU architecture, shading languages (HLSL, Slang, SPIR-V), and rendering or real-time video processing.
  • Solid understanding of the GPU rendering pipeline and core rendering, compositing, and color algorithms.
  • Proven low-level debugging and performance optimization across the CPU/GPU boundary using tools like Nsight or PIX.
  • Track record of leading complex, cross-team technical initiatives to completion with limited guidance.

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