Software Engineer II, Agentic Workflows
Electronic Arts
Quick summary
Market check
How this pay compares to similar roles
This role pays less than 59% of similar roles. Most pay $149,500–$202,120 — the shaded band above. At the midpoint, this role pays about $173k versus about $176k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 27 open roles on FindRole.
Listed pay typically runs $141,400–$204,400 across 16 roles with salary data.
Most-posted roles
At a glance
As a Senior Software Engineer - Agentic Workflows, you will join the team to build and extend an agentic harness for game logic generation. You will develop systems for tool orchestration, context management, and engine integration while creating loops that allow agents to write, run, evaluate, and repair their own work. Your daily responsibilities include implementing safety guardrails like sandboxed execution and IP checks, building automated regression suites to validate output performance, and designing extensible interfaces for rapid technology iteration. You will utilize C++, Python, and experience with agentic workflows such as Claude Code or Codex. The role focuses on the technical challenge of productizing generative creation workflows within a game engine, specifically solving the problem of translating complex prototypes into production-ready features while ensuring architectural integrity and high performance in a gaming environment.
What does a Software Engineer earn in California?
Median $214000 from 830 postings across 69 companies.
Skills
What you'll do
What we're looking for
More like this
Electronic Arts
The Walt Disney Company
Oracle
Microsoft
Oracle
Adobe