Software Developer - Agentic Workflows

Electronic Arts

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CAMontreal, Quebec, CanadaVancouver, British Columbia, Canada
Salary
$104,500–$142,800 / yr
Posted
21 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $204k
This role $124k
$88k $263k
below market most similar roles pay here above market

This role pays less than 92% of similar roles. Most pay $162,000–$246,150 — the blue band above. At the midpoint, this role pays about $124k versus about $204k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 41 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 28 roles with salary data.

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At a glance

TL;DR · Software Developer - Agentic Workflows

Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows will join the team to build an agentic harness that converts intent into working games. The role involves creating loops for agents to write, run, evaluate, and repair their own work while integrating creator-focused systems into the core engine architecture. Key responsibilities include tool orchestration, context management, and implementing safety guardrails like sandboxed execution and IP checks. You will build automated regression suites to verify that generated content compiles and maintains frame rates. The position requires expertise in C++, Python, and agentic workflows like Claude Code or Codex. Candidates need experience with context engineering, graph engineering, and game engine domains such as gameplay, simulation, or performance-critical systems to enable generative creation workflows.

What does a Software Developer earn?

Median $149350 from 80 postings across 15 companies.

See salary data

What you'll do

  • Build and extend an agentic harness for game logic generation, including tool orchestration and context management.
  • Integrate creator-focused systems into the core engine architecture to enable generative creation workflows.
  • Implement safety guardrails such as sandboxed execution, permissioned tool access, and content-safety checks.
  • Build evaluation systems to verify that generated game content compiles, loads, and maintains frame rate.
  • Create automated regression suites to gate changes made to the agentic harness.
  • Translate prototypes into production-ready engine features in alignment with existing systems.
  • Design extensible interfaces that allow for rapid iteration on new technologies while maintaining architectural integrity.
  • Define the productization of new technologies within the engine to improve the creator experience.

What we're looking for

  • 3+ years of software development experience with AAA game engines.
  • Expertise in C++.
  • Experience with Python.
  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode).
  • Experience with context engineering, graph engineering, and long running workflow orchestration.
  • Experience with one or more game engine development domains such as gameplay, simulation, systems, content pipelines, or performance-critical systems.

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