Software Developer - Agentic Workflows
Electronic Arts
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How this pay compares to similar roles
This role pays less than 92% of similar roles. Most pay $162,000–$246,150 — the blue band above. At the midpoint, this role pays about $124k versus about $204k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 41 open roles on FindRole.
Listed pay typically runs $141,400–$204,400 across 28 roles with salary data.
Most-posted roles
At a glance
Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows will join the team to build an agentic harness that converts intent into working games. The role involves creating loops for agents to write, run, evaluate, and repair their own work while integrating creator-focused systems into the core engine architecture. Key responsibilities include tool orchestration, context management, and implementing safety guardrails like sandboxed execution and IP checks. You will build automated regression suites to verify that generated content compiles and maintains frame rates. The position requires expertise in C++, Python, and agentic workflows like Claude Code or Codex. Candidates need experience with context engineering, graph engineering, and game engine domains such as gameplay, simulation, or performance-critical systems to enable generative creation workflows.
What does a Software Developer earn?
Median $149350 from 80 postings across 15 companies.
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