Design Engineer, App Store & Games Product Design Team

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Culver City, CA
Salary
$175,000–$308,500 / yr
Posted
4 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $208k
This role $242k
$131k most similar roles pay here $327k

This role pays more than 78% of similar roles. Most pay $177,287–$238,537 — the shaded band above. At the midpoint, this role pays about $242k versus about $208k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1995 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1612 roles with salary data.

Most-posted roles

View all roles at Apple Inc

At a glance

TL;DR · Design Engineer, App Store & Games Product Design Team

Design Engineer — App Store & Games Product Design Team The Design Engineer — App Store & Games Product Design Team joins a team responsible for the customer experience across the App Store, Apple Arcade, and Apple Games. This role functions as a technical builder within the design organization, focused on creating engineering infrastructure, tooling, and workflows that enable designers to build production-quality prototypes. You will architect code projects, manage version control and distribution via TestFlight, and elevate functional prototypes into structured artifacts for production integration. The role requires expertise in Swift, SwiftUI, UIKit, and web technologies including HTML, CSS, JavaScript, TypeScript, and React. You will also utilize Git, CI/CD pipelines, and AI-assisted development tools to maintain a technical edge. This position solves the challenge of bridging design and engineering by creating scalable systems for collaboration and high-fidelity prototyping across mobile and desktop platforms.

What you'll do

  • Build and maintain functional, code-based prototypes using Swift, SwiftUI, and web technologies.
  • Architect and structure code projects to enable designers to contribute effectively to the codebase.
  • Manage version control, CI/CD pipelines, and prototype distribution through TestFlight and internal platforms.
  • Convert proof-of-concept prototypes into structured, maintainable artifacts for production engineering teams.
  • Establish technical standards and workflows for collaboration between design and engineering organizations.
  • Integrate backend services, APIs, and data pipelines into front-end experiences.
  • Evaluate and implement AI-assisted development tools to improve team productivity and workflow.

What we're looking for

  • 5+ years of software engineering experience with strong proficiency in Swift, SwiftUI, and UIKit.
  • Equally strong proficiency with web technologies including HTML, CSS, JavaScript/TypeScript, and React or similar.
  • Strong proficiency with Git, CI/CD pipelines, and developer infrastructure like TestFlight and code signing.
  • Experience architecting codebases for collaboration by establishing patterns, documentation, and structure for others to build upon.
  • Experience integrating with APIs, backend services, and data pipelines.
  • Demonstrated fluency with AI-assisted development tools and their impact on engineering workflows.
  • Excellent communication skills to translate between design and engineering contexts.
  • Experience working closely with design teams while appreciating design craft and visual quality.
  • Experience with Core Animation, Core Graphics, Metal, or advanced motion frameworks (preferred).
  • Familiarity with machine learning pipelines, personalization systems, or recommendation engines (preferred).
  • Experience setting up internal tools, developer platforms, or prototype distribution systems (preferred).
  • Previous experience mentoring or enabling non-engineers in technical workflows (preferred).
  • Experience working where design and engineering boundaries are intentionally blurred (preferred).
  • Familiarity with spec-driven development practices (preferred).
  • Deep understanding of Apple design aesthetic, Human Interface Guidelines, and platform conventions (preferred).

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