Design Engineer, App Store & Games Product Design Team

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Culver City, CA
Salary
$175,000–$308,500 / yr
Posted
51 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $214k
This role $242k
$132k $327k
below market most similar roles pay here above market

This role pays more than 74% of similar roles. Most pay $177,100–$250,000 — the blue band above. At the midpoint, this role pays about $242k versus about $214k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3542 open roles on FindRole.

Listed pay typically runs $166,600–$277,600 across 2744 roles with salary data.

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At a glance

TL;DR · Design Engineer, App Store & Games Product Design Team

JOB TITLE: Design Engineer — App Store & Games Product Design Team The Design Engineer — App Store & Games Product Design Team joins a group responsible for the customer experience across the App Store, Apple Arcade, and Apple Games. This senior role operates at the intersection of design craft and software engineering, building the engineering infrastructure, tooling, and workflows that enable designers to ship production-quality prototypes. You will architect code projects, manage version control, and distribute prototypes through TestFlight. Key responsibilities include elevating proof-of-concept prototypes into structured artifacts for production integration. You must possess proficiency in Swift, SwiftUI, UIKit, HTML, CSS, JavaScript, TypeScript, and React. The role requires expertise in Git, CI/CD pipelines, and AI-assisted development tools to solve technical problems regarding how design and engineering collaborate on native iOS, macOS, and web-based experiences.

What you'll do

  • Build functional, code-based prototypes using Swift, SwiftUI, and web technologies.
  • Architect and structure code projects to enable effective contribution from designers.
  • Manage version control, CI/CD pipelines, and prototype distribution through TestFlight.
  • Elevate proof-of-concept prototypes into structured, distributable artifacts for production engineering teams.
  • Establish engineering infrastructure, tooling, and workflows for the design organization.
  • Facilitate technical handovers and align on standards with production engineering teams.
  • Evaluate and integrate AI-assisted development tools into the team's workflow.

What we're looking for

  • 5+ years of software engineering experience with strong proficiency in iOS/macOS development using Swift, SwiftUI, and UIKit.
  • Equally strong proficiency with web technologies including HTML, CSS, JavaScript/TypeScript, and React or similar frameworks.
  • Strong proficiency with Git, CI/CD pipelines, and developer infrastructure such as TestFlight, code signing, and build distribution.
  • Experience architecting codebases for collaboration by establishing patterns, documentation, and structures that enable others to build on work.
  • Experience integrating with APIs, backend services, and data pipelines.
  • Demonstrated fluency with AI-assisted development tools and their impact on engineering workflows.
  • Experience working closely with design teams with an appreciation for design craft, visual quality, and interaction detail.
  • Experience with Core Animation, Core Graphics, Metal, or advanced motion frameworks (preferred).

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