Design Engineer, App Store & Games Product Design Team

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
4 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $208k
This role $255k
$129k most similar roles pay here $346k

This role pays more than 90% of similar roles. Most pay $177,287–$238,537 — the shaded band above. At the midpoint, this role pays about $255k versus about $208k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1995 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1612 roles with salary data.

Most-posted roles

View all roles at Apple Inc

At a glance

TL;DR · Design Engineer, App Store & Games Product Design Team

Design Engineer — App Store & Games Product Design Team is a senior role within the design organization focused on creating high-quality prototypes and infrastructure for the App Store, Apple Arcade, and Apple Games. You will build engineering infrastructure, tooling, and workflows that enable designers to create production-quality prototypes. Your daily work involves architecting code projects, managing version control, distributing prototypes through TestFlight, and ensuring code is maintainable for production integration. The role requires expertise in Swift, SwiftUI, UIKit, and web technologies including HTML, CSS, JavaScript, TypeScript, and React. You will also manage CI/CD pipelines, integrate with APIs, and utilize AI-assisted development tools to stay at the technical frontier. This position solves the challenge of bridging design and engineering by transforming proof-of-concept prototypes into structured artifacts that production teams can adopt for global scale products.

What you'll do

  • Build and maintain functional, code-based prototypes using Swift, SwiftUI, and web technologies.
  • Architect and structure code projects to enable designers to contribute effectively to the codebase.
  • Manage version control, CI/CD pipelines, and prototype distribution through TestFlight and internal platforms.
  • Convert proof-of-concept prototypes into structured, maintainable artifacts for production engineering teams.
  • Develop infrastructure, tooling, and workflows that facilitate collaboration between design and engineering teams.
  • Evaluate and integrate AI-assisted development tools to improve team productivity and technical capabilities.
  • Align on technical standards and facilitate the handover of designs to production engineering teams.

What we're looking for

  • 5+ years of software engineering experience with strong proficiency in Swift, SwiftUI, and UIKit.
  • Strong proficiency with web technologies including HTML, CSS, JavaScript/TypeScript, and React or similar.
  • Proficiency with Git, CI/CD pipelines, and developer infrastructure like TestFlight and code signing.
  • Experience architecting codebases for collaboration by establishing patterns, documentation, and structure for others to build upon.
  • Experience integrating with APIs, backend services, and data pipelines.
  • Demonstrated fluency with AI-assisted development tools and their impact on engineering workflows.
  • Excellent communication skills to translate between design and engineering contexts.
  • Experience working closely with design teams while valuing design craft and visual quality.
  • Experience with Core Animation, Core Graphics, Metal, or advanced motion frameworks (preferred).
  • Familiarity with machine learning pipelines, personalization systems, or recommendation engines (preferred).
  • Experience setting up internal tools, developer platforms, or prototype distribution systems (preferred).
  • Previous experience mentoring or enabling non-engineers in technical workflows (preferred).
  • Experience working where design and engineering boundaries are intentionally blurred (preferred).
  • Familiarity with spec-driven development practices (preferred).
  • Deep understanding of Apple design aesthetic, Human Interface Guidelines, and platform conventions (preferred).

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