Audio Tools & Automation Engineer

Apple Inc

Confirmed live today High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$144,600–$263,800 / yr
Posted
1 day ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $179k
This role $204k
$128k most similar roles pay here $278k

This role pays more than 70% of similar roles. Most pay $144,500–$214,000 — the shaded band above. At the midpoint, this role pays about $204k versus about $179k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3587 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2768 roles with salary data.

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At a glance

TL;DR · Audio Tools & Automation Engineer

The Audio Tools & Automation Engineer joins the Media, Graphics Compute Technologies team to build automated test infrastructure safeguarding a portfolio of audio software deliverables. This role involves designing and implementing automated regression suites, integrating them into CI, and developing scripted validation for audio plug-ins, SDKs, command line tools, and encoders. The engineer will also develop ancillary software tools to assist content creators and serve as a technical point of contact for internal and external partners. Key responsibilities include performing critical listening and preparing demonstrations for leadership. Required skills include proficiency in scripting or programming languages, experience with automated test infrastructure, and high-level fluency with professional digital audio workstations and the production toolchain. The role addresses technical challenges within spatial audio formats, positional audio codecs, and immersive content workflows like Dolby Atmos or Ambisonics.

What you'll do

  • Build automated test infrastructure for Apple Spatial Audio Format and Apple Positional Audio Codec software deliverables.
  • Design and implement automated regression suites integrated into CI pipelines.
  • Develop scripted validation to verify correct output across all release components and authoring workflows.
  • Create ancillary software tools to improve the speed of content creation workflows.
  • Serve as the technical point of contact for engineers and creators adopting these technologies.
  • Onboard and support internal and external partners using Apple audio tools.
  • Prepare and perform technical demonstrations for leadership, partners, and the creative community.
  • Perform critical listening and manual testing of audio tools and products.

What we're looking for

  • High-level fluency with professional digital audio workstations and the broader audio production toolchain.
  • Experience mixing immersive or spatial audio content.
  • Proficiency in one or more scripting or programming languages to build, read, and debug application-level code.
  • Experience designing and maintaining automated test infrastructure, including regression suites and CI integration.
  • BS or MS in CS, EE, Audio Engineering, or a related degree, or equivalent professional experience.
  • Experience with immersive or object-based audio formats such as Dolby Atmos, MPEG-H, or Ambisonics (preferred).
  • Experience with plug-in formats such as AAX, AU, or VST (preferred).
  • Experience using AI agents to accelerate development, testing, and technical support workflows (preferred).

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