Tools & Test Automation Engineer, Media, Graphics & Compute Tech

Apple Inc

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$142,300–$263,300 / yr
Posted
135 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $188k
This role $203k
$128k most similar roles pay here $278k

This role pays more than 61% of similar roles. Most pay $159,937–$215,300 — the shaded band above. At the midpoint, this role pays about $203k versus about $188k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · Tools & Test Automation Engineer, Media, Graphics & Compute Tech

Tools & Test Automation Engineer - Media, Graphics & Compute Tech joins the AirPlay Engineering Investigations team to serve as a force multiplier for the broader organization. This role focuses on rapid prototyping, exploratory testing, and building the tools and test infrastructure required to validate new features and performance improvements. You will design and build test rigs, such as RF chamber setups and network simulation environments, while developing automation frameworks to accelerate measurement and iteration. The work involves investigating multi-room audio synchronization and large-scale group playback scenarios to ensure a reliable user experience. Candidates should possess expertise in systems or embedded programming using Swift, Objective-C, C/C++, or Python. Key skills include hardware-in-the-loop testing, performance profiling, and knowledge of Wi-Fi and Bluetooth protocols within the context of audio and video streaming pipelines.

What you'll do

  • Lead the design and execution of engineering investigations for multi-room audio synchronization and large-scale group playback.
  • Architect and build physical test rigs, including RF chamber setups and network simulation environments.
  • Develop internal tooling, automation, and frameworks to accelerate prototyping and measurement cycles.
  • Characterize system performance under load and isolate variables in complex multi-device scenarios.
  • Translate empirical data from investigations into actionable engineering recommendations for leadership.
  • Partner with hardware, software, and QA teams to define investigation plans and surface findings quickly.

What we're looking for

  • 5+ years of software engineering experience.
  • Hands-on experience in systems or embedded programming using Swift, Objective-C, C/C++, or Python.
  • Experience designing and operating hardware-in-the-loop test environments, RF test chambers, or similar physical infrastructure.
  • Strong background in performance testing, profiling, and measurement methodology.
  • Ability to communicate complex technical findings to diverse cross-functional audiences.
  • Preferred experience with Wi-Fi and Bluetooth protocols and relevant RF fundamentals.
  • Familiarity with audio/video streaming systems, synchronization protocols, or media playback pipelines.
  • Track record of building internal tooling or test automation to improve engineering velocity.

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