Advanced Designer, Systems

Warner Bros. Discovery

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Salt Lake City, UT
Employment
Full-time
Posted
6 days ago
Freshness
Confirmed live today

Market check

Salary context

How this pay compares to similar roles

Similar $180k
$126k $229k
below market most similar roles pay here above market

This listing doesn't post a salary. Most similar roles pay $141,158–$219,062.

Based on 240 similar postings.

Employer

About Warner Bros. Discovery

Warner Bros. Discovery is a global media and entertainment company operating a broad portfolio of iconic content and brands including Warner Bros. film studio, HBO, CNN, Discovery Channel, and Max streaming service. Industry: Media & Entertainment

Warner Bros. Discovery currently has 58 open roles on FindRole.

Listed pay typically runs $132,300–$245,700 across 24 roles with salary data.

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At a glance

TL;DR · Advanced Designer, Systems

The Advanced Designer, Systems joins the Avalanche Software team to design complex systems for an open world action RPG. This role involves designing, prototyping, and implementing gameplay systems focused on progression, leveling, rewards, loot, economy, gear, crafting, and collections. The designer will translate high-level creative direction into clear design documentation and specs while collaborating with narrative design, producers, and engineering to align systems with gameplay goals. Key responsibilities include maintaining the systems vision, refining mechanics based on playtest results and data analysis, and improving internal tools and pipelines. Required skills include experience with Unreal Engine 5, Blueprints, SQL, and database tools. Candidates must demonstrate the ability to own large features from concept to polish within a full development cycle for shipped titles.

What you'll do

  • Design and prototype gameplay systems for progression, leveling, rewards, loot, economy, and crafting.
  • Translate high-level creative direction into clear design documentation, technical specs, and implementation plans.
  • Define feature directions and player experience goals to support the broader vision of the game.
  • Integrate complex systems into narrative goals and gameplay mechanics through cross-discipline collaboration.
  • Work with production to prioritize features and ensure milestones remain on track.
  • Improve tools, pipelines, and documentation to streamline implementation and iteration processes.
  • Tune and refine systems based on playtest results, data analysis, and stakeholder feedback.
  • Analyze open world gameplay design to create additional content based on established parameters.

What we're looking for

  • Advanced gameplay and systems design experience, with the ability to own large or complex features from concept through polish.
  • Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation.
  • Experience designing progression, reward, loot, economy, mini-games, gear, crafting, and/or collection systems for action RPG or open-world games.
  • Contributed to multiple shipped titles and participated in a full dev cycle from concept through release.
  • Experience with Unreal Engine 5, including Blueprint and other gameplay implementation tools.
  • Experience working with SQL and database tools.
  • Excellent collaboration skills with the ability to work effectively within a multidisciplinary team and provide clear guidance.
  • Strong written communication skills to synthesize feedback into coherent design proposals and implementation specs.
  • Degree in Computer Science or similar experience with C++ programming (preferred).

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