Principal Game AI Engineer

Take-Two Interactive

Confirmed live today High trust
Remote

Quick summary

Work type
Remote
Location
MA
Salary
$180,000–$210,000 / yr
Posted
7 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $216k
This role $195k
$133k $290k
below market most similar roles pay here above market

This role pays less than 71% of similar roles. Most pay $184,975–$246,150 — the blue band above. At the midpoint, this role pays about $195k versus about $216k for comparable roles.

Based on 240 similar postings.

Employer

About Take-Two Interactive

Take-Two Interactive is a leading global publisher and developer of interactive entertainment, responsible for acclaimed franchises including Grand Theft Auto, Red Dead Redemption, NBA 2K, and BioShock through its labels Rockstar Games, 2K, and Private Division.

Take-Two Interactive currently has 10 open roles on FindRole.

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At a glance

TL;DR · Principal Game AI Engineer

The Principal Game AI Engineer will join the team at Ghost Story Games to work on Judas, a narrative-driven title featuring a dynamic visual world and gameplay. In this role, you will own the implementation, hardening, and polish of AI behaviors and systems to a shipping-ready state. You will ensure enemies react in believable ways by collaborating with design and animation teams to iterate on features and guarantee a high-quality player experience. The position requires extensive experience with Unreal Engine 4 or 5, C++, and modern game AI architecture including behavior trees, pathfinding, and perception systems. You must also possess knowledge of animation techniques like root motion and motion warping. The role focuses on delivering reliable, high-quality AI behaviors within a complex, dynamic game environment.

What you'll do

  • Own the implementation, hardening, and polish of AI behaviors and systems to shipping quality.
  • Ensure enemies react and behave in believable and compelling ways for the player.
  • Guarantee the quality and stability of critical AI systems to deliver highly reliable behaviors.
  • Iterate on AI features with design and animation teams to support the creative vision.
  • Understand and extend existing code and architecture to enhance current systems.
  • Implement modern animation techniques including root motion, motion warping, and blend spaces.
  • Support build automation processes as needed.

What we're looking for

  • Extensive experience with Unreal Engine 4 and/or Unreal Engine 5.
  • Deep experience with modern game AI architecture including Behavior Trees, pathfinding, and perception systems.
  • Experience with modern animation techniques like root motion, distance matching, motion warping, blend spaces, and state machines.
  • Strong knowledge of C++.
  • At least one shipped title working primarily on game AI, preferably a AAA title in the action and/or FPS genre.
  • Ability to quickly understand, enhance, and extend existing code and architecture.
  • Experience with closing down heavily dynamic and/or procedural systems (preferred).
  • C#/Python/Blueprint experience (preferred).

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