Senior Software Engineering Manager, UI Rendering

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$267,800–$401,700 / yr
Posted
153 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $203k
This role $335k
$116k $432k
below market most similar roles pay here above market

This role pays more than 98% of similar roles. Most pay $171,927–$233,375 — the blue band above. At the midpoint, this role pays about $335k versus about $203k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · Senior Software Engineering Manager, UI Rendering

The Sr. Software Engineering Manager, UI Rendering leads the UI Rendering team within the Compositing, Color, and Display Software organization. This leadership role involves driving the architecture, design, and implementation of Core Animation graphics compositing and rendering features across iPhone, iPad, Mac, Apple TV, and Apple Watch. You will manage the development of foundational compositing systems, cutting-edge visual effects, and next-generation material systems while partnering with HI designers and framework teams. Key responsibilities include making critical technical decisions regarding visual quality and platform constraints. The role requires deep expertise in C/C++, real-time rendering, shader development, and GPU programming. You will utilize Metal and modern graphics APIs to solve complex problems involving hardware acceleration, HDR content, and color technologies to create responsive visual experiences.

What does a Software Engineering Manager earn in California?

Median $281300 from 43 postings across 15 companies.

See salary data

What you'll do

  • Lead and mentor the UI Rendering team to deliver graphics compositing and rendering technologies across all Apple platforms.
  • Drive the architecture, design, and implementation of Core Animation UI rendering features and compositing technologies.
  • Partner with HI designers and framework teams to enable new visual experiences and design language evolution.
  • Collaborate with Metal graphics, GPU, and Display teams to leverage platform capabilities for rendering innovation.
  • Make critical technical decisions balancing visual quality, implementation complexity, and platform constraints.
  • Manage the development of tools and workflows that enable rapid iteration from design concept to production.
  • Ensure rendering quality, correctness, and visual fidelity across diverse content and platform configurations.
  • Influence long-term technical strategy and hardware/software roadmaps to enable future rendering capabilities.

What we're looking for

  • 10+ years of experience working in or leading software development, including software release management and integration processes.
  • Proven track record managing high-performing technical teams and driving outcomes across large cross-functional initiatives.
  • Hands-on experience with real-time rendering, computer graphics, shader development, and GPU programming.
  • Strong background in C/C++ programming and foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming.
  • Experience with graphics performance analysis, optimization techniques, and debugging complex multi-layered systems.
  • Bachelor's or Master's degree or equivalent in Computer Science or a related field.
  • Hands-on experience with Metal and modern graphics APIs (preferred).
  • Knowledge of advanced rendering techniques, color management, HDR, and Mac or iOS application development (preferred).

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