Senior Graphics Shader Compiler Engineer
Nvidia
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How this pay compares to similar roles
This role pays more than 97% of similar roles. Most pay $186,706–$235,750 — the blue band above. At the midpoint, this role pays about $290k versus about $211k for comparable roles.
Based on 240 similar postings.
Employer
Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing
Nvidia currently has 1472 open roles on FindRole.
Listed pay typically runs $184,000–$287,500 across 1109 roles with salary data.
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At a glance
The Raytracing Compiler Engineer joins the Developer and Performance Technology team as a member of an international engineering group. This role involves guiding the design and implementation of a new LLVM-based backend JIT compiler specifically targeting NVIDIA GPUs. The engineer will develop new compiler passes and optimizations to meet high-performance and low compilation time requirements while collaborating with global hardware and application teams. Key responsibilities include applying compiler technologies to produce robust tools and influencing new GPU architectures. Required expertise includes LLVM code generation, instruction scheduling, software pipelining, register allocation, and LLVM IR. Candidates must possess excellent C++ programming skills and experience with performance analysis tools. The work focuses on solving complex compiler design problems to support advanced graphics and accelerated computing technologies.
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