Raytracing Compiler Engineer

Nvidia

Confirmed live today High trust
Remote

Quick summary

Work type
Remote
Location
Santa Clara, CATXORSt. Louis, MOSalt Lake City, UTMA
Salary
$224,000–$356,500 / yr
Employment
Full-time
Posted
67 days ago
Freshness
Confirmed live today
Closes
Dec 31, 2026

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $211k
This role $290k
$127k $381k
below market most similar roles pay here above market

This role pays more than 97% of similar roles. Most pay $186,706–$235,750 — the blue band above. At the midpoint, this role pays about $290k versus about $211k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1472 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1109 roles with salary data.

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At a glance

TL;DR · Raytracing Compiler Engineer

The Raytracing Compiler Engineer joins the Developer and Performance Technology team as a member of an international engineering group. This role involves guiding the design and implementation of a new LLVM-based backend JIT compiler specifically targeting NVIDIA GPUs. The engineer will develop new compiler passes and optimizations to meet high-performance and low compilation time requirements while collaborating with global hardware and application teams. Key responsibilities include applying compiler technologies to produce robust tools and influencing new GPU architectures. Required expertise includes LLVM code generation, instruction scheduling, software pipelining, register allocation, and LLVM IR. Candidates must possess excellent C++ programming skills and experience with performance analysis tools. The work focuses on solving complex compiler design problems to support advanced graphics and accelerated computing technologies.

What you'll do

  • Guide the design and implementation of a new LLVM-based backend JIT compiler for NVIDIA GPUs.
  • Design and develop new compiler passes and optimizations to meet high-performance and low compilation time requirements.
  • Oversee improvements and problem resolutions with global compiler, hardware, and application teams.
  • Apply and adapt the latest compiler technologies to produce robust, supportable compilers and tools.
  • Influence and work on the development of new GPU architectures.
  • Craft robust and maintainable software solutions to solve challenging engineering problems.

What we're looking for

  • B.S. or higher degree in Computer Science/Engineering or equivalent experience.
  • 12+ years of compiler development experience.
  • 3+ years of experience in LLVM with a focus on code generation.
  • Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
  • Proficient in compiler design and in performance analysis tools.
  • Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.
  • Strong background in software engineering principles crafting robust and maintainable solutions.
  • Masters or PhD preferred, with 5+ years of relevant experience (preferred).

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