GPU Backend Compiler Engineer
Nvidia
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This listing doesn't post a salary. Most similar roles pay $196,750–$238,700.
Based on 240 similar postings.
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Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing
Nvidia currently has 1623 open roles on FindRole.
Listed pay typically runs $184,000–$287,500 across 1110 roles with salary data.
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JOB TITLE: GPU Compiler Engineer The GPU Compiler Engineer joins the GPU Software organization's Compiler team to construct and emit high-performance GPU machine instructions for Graphics and Compute. In this role, you will understand, modify, and improve a proprietary GPU compiler backend written in C++. Your daily responsibilities include designing and developing new compiler passes and optimizations to produce robust tools and best-in-class performance. You will collaborate with global hardware and application teams to resolve problems and oversee improvements. The position requires C++ programming skills, compiler code generation experience, and software engineering principles. Notable technical expertise includes LLVM code generation, instruction scheduling, register allocation, and TableGen. This work supports complex parallel SIMT architectures and deep-learning compiler technology spanning architecture design through functional languages for CUDA, PTX, OpenCL, Fortran, and C++.
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