Senior GPU Compiler Development Engineer
Nvidia
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How this pay compares to similar roles
This role pays more than 79% of similar roles. Most pay $177,250–$235,750 — the shaded band above. At the midpoint, this role pays about $236k versus about $206k for comparable roles.
Based on 240 similar postings.
Employer
Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing
Nvidia currently has 896 open roles on FindRole.
Listed pay typically runs $184,000–$287,500 across 876 roles with salary data.
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At a glance
As a Senior Graphics Shader Compiler Engineer within the GPU Software organization, you will join a talented team of compiler engineers focused on core components for graphics drivers and accelerating general-purpose computation on GPUs. Your daily responsibilities include designing and implementing significant portions of the compiler, performing performance analysis, and developing new optimizations. You will collaborate with global teams across architecture, driver, and application sectors to resolve problems and coordinate improvements. The role involves contributing to open-source projects like LLVM and DXC, proposing SPIR-V extensions, and representing the company in Khronos. To succeed, you must possess strong C/C++ programming skills, a deep understanding of parallel programming models, and experience with compiler optimizations and LLVM infrastructure. You will address complex compilation problems for state-of-the-art GPU technologies to support diverse computational workloads.
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