Principal Game Designer

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CA
Salary
$182,600–$276,300 / yr
Posted
2 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $224k
This role $229k
$143k $291k
below market most similar roles pay here above market

This role pays more than 63% of similar roles. Most pay $193,983–$254,750 — the blue band above. At the midpoint, this role pays about $229k versus about $224k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 42 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 33 roles with salary data.

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At a glance

TL;DR · Principal Game Designer

The Principal Game Designer joins the Respawn team to help create the next Respawn game by collaborating with Design, Animation, Code, and Art departments. This role focuses on shaping the player’s moment-to-moment experience by leading the vision and design for player control feel on the sticks. The designer will create imaginative, satisfying player controls and own the technical implementation within UE5. Key responsibilities include becoming an expert on game mechanics, player systems, and weapons to communicate effectively with the larger team. Candidates must possess experience with text-based scripting, visual scripting, and programming languages, alongside a strong understanding of game engine tools and pipelines like UE5 and Unity. The role solves the technical and creative challenge of building gameplay-driven mechanics and satisfying player experiences.

What you'll do

  • Create compelling and imaginative player controls and own their technical implementation in UE5.
  • Lead the vision and design for the feel of player controls on the sticks.
  • Shape the player’s moment-to-moment experience directly.
  • Master the inner-workings of game mechanics, player systems, and weapons to lead the larger team.
  • Coordinate with Animation, Code, and Art departments to bring the game to life.
  • Develop gameplay-driven mechanics and experiences that prioritize finding the fun.

What we're looking for

  • 5+ years’ experience in the games industry working in a Design role shipping at least one title (preferred).
  • Experience with text-based scripting, visual scripting, and/or programming languages (preferred).
  • Strong understanding of game engine tools and pipelines such as UE5 or Unity (preferred).
  • Ability to create compelling player control and own technical implementation in UE5.
  • Ability to lead the vision and design of player control feel on the sticks.
  • Expertise in the inner-workings of game mechanics, player systems, and weapons.
  • Ability to collaborate and communicate effectively with Animation, Code, and Art departments.
  • Positive, solution-oriented attitude with a passion for building gameplay-driven mechanics (preferred).

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