Pre-Silicon ML and Compute Framework Engineer, Graphics, Games and ML
Apple Inc
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How this pay compares to similar roles
This role pays more than 54% of similar roles. Most pay $196,750–$251,150 — the blue band above. At the midpoint, this role pays about $214k versus about $224k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The GPU ML Engineer joins the Compute Frameworks team within the GPU, Graphics and Displays organization. This role focuses on providing high-performance data parallel algorithms for iOS, macOS, and Apple TV, specifically targeting linear algebra, image processing, and machine learning. The engineer will add optimized GPU compute kernels, define and implement APIs in Metal Performance Shaders, and perform in-depth compiler and kernel level optimizations. Key responsibilities include tuning GPU-accelerated compute across products and partnering with Platform Architecture teams to define the hardware roadmap for future silicon. Candidates must possess experience in GPU compute kernel framework development, system level programming, computer architecture, and high performance parallel programming. The work requires a strong understanding of machine learning fundamentals, mathematics, and numerical methods to accelerate networks on Apple Silicon.
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