Graphics Software Engineer, Staff

Qualcomm

Confirmed live yesterday Trusted

Quick summary

Work type
On-site
Location
San Diego, CABoxborough, MA
Salary
$148,300–$222,500 / yr
Posted
40 days ago
Freshness
Confirmed live yesterday
Closes
Mar 16, 2027

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $207k
This role $185k
$127k $290k
below market most similar roles pay here above market

This role pays less than 74% of similar roles. Most pay $183,323–$230,500 — the blue band above. At the midpoint, this role pays about $185k versus about $207k for comparable roles.

Based on 240 similar postings.

Employer

About Qualcomm

Qualcomm is a leading American semiconductor and telecommunications company based in San Diego, CA.

Qualcomm currently has 575 open roles on FindRole.

Listed pay typically runs $147,900–$221,900 across 550 roles with salary data.

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View all roles at Qualcomm

At a glance

TL;DR · Graphics Software Engineer, Staff

The Graphics Software Engineer, Staff joins the Graphics Software Engineering team to architect, design, implement, verify, and optimize the structure and performance of GPU hardware, drivers, features, applications, and tools. This role involves writing code for complex features and APIs, developing comprehensive pre- and post-silicon tests across simulation, emulation, and on-device environments, and identifying design deficiencies to improve industry standard APIs. The position requires proficiency in programming languages including C, C++, Perl, and Python. Key responsibilities include collaborating with cross-functional teams and external stakeholders to expose new functionality, while providing guidance to other team members. The work focuses on solving technical challenges related to GPU performance, stability, and security to enable next-generation gaming, XR, and AI experiences.

What you'll do

  • Architect, design, implement, verify, and optimize the structure and performance of GPU hardware, drivers, features, applications, and tools.
  • Write code for complex features, drivers, and APIs using languages such as C, C++, Perl, and Python.
  • Develop and maintain comprehensive pre- and post-silicon tests across simulation, emulation, and on-device environments.
  • Identify design deficiencies and implement quality improvements in industry-standard APIs and GPU hardware.
  • Work with external stakeholders and vendors to expose new features that align with implementation goals.
  • Write detailed design documentation and feature descriptions to guide developers and customers.
  • Provide supervision and guidance to other team members on technical projects.

What we're looking for

  • Bachelor's degree in a related field and 4+ years of relevant work experience.
  • Master's degree in a related field and 3+ years of relevant work experience.
  • PhD in a related field and 2+ years of relevant work experience.
  • 1+ year of work experience with one or more programming languages suitable for graphics, such as C++ or C.
  • Master's Degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field (preferred).
  • 2+ years of relevant GPU experience (preferred).
  • 1+ year of experience working in a large matrixed organization (preferred).
  • 1+ year of work experience in a role requiring interaction with senior leadership (preferred).

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