Staff Graphics Software Engineer

Qualcomm

Confirmed live 2 days ago Trusted

Quick summary

Work type
On-site
Location
San Diego, CABoxborough, MA
Salary
$141,600–$212,400 / yr
Posted
29 days ago
Freshness
Confirmed live 2 days ago
Closes
Feb 9, 2027

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $218k
This role $177k
$127k most similar roles pay here $279k

This role pays less than 76% of similar roles. Most pay $184,375–$251,000 — the shaded band above. At the midpoint, this role pays about $177k versus about $218k for comparable roles.

Based on 240 similar postings.

Employer

About Qualcomm

Qualcomm is a leading American semiconductor and telecommunications company based in San Diego, CA.

Qualcomm currently has 623 open roles on FindRole.

Listed pay typically runs $148,300–$222,500 across 603 roles with salary data.

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View all roles at Qualcomm

At a glance

TL;DR · Staff Graphics Software Engineer

As a Graphics Software Engineer, Staff, you will join the Graphics Software Engineering team to architect, design, implement, verify, and optimize the structure and performance of critical GPU hardware, drivers, features, applications, and tools. You will write code for complex features, drivers, and APIs while ensuring effective performance across various platforms. Your daily work involves developing and maintaining comprehensive pre- and post-silicon tests using simulation, emulation, and on-device environments to ensure stability and security. You will identify design deficiencies, propose solutions, and implement quality improvements in industry standard APIs. The role requires proficiency in programming languages such as C, C++, Perl, and Python. You will collaborate with cross-functional teams and external stakeholders to expose new functionalities while producing detailed design documentation for complex projects within the GPU hardware and software domain.

What you'll do

  • Architect, design, implement, verify, and optimize the performance of GPU hardware, drivers, features, applications, and tools.
  • Write code for complex features, drivers, and APIs using languages such as C, C++, Perl, or Python.
  • Develop and maintain comprehensive pre- and post-silicon tests across simulation, emulation, and on-device environments.
  • Identify design deficiencies and implement quality improvements in industry standard APIs and GPU hardware.
  • Collaborate with cross-functional teams and external stakeholders to develop features that align with customer needs.
  • Create detailed design documentation and feature descriptions to guide developers and customers.
  • Provide supervision and guidance to other team members on technical projects.

What we're looking for

  • Bachelor's degree in a relevant engineering or math field and 4+ years of experience in software, hardware, systems, or game rendering.
  • Master's degree in a relevant engineering or math field and 3+ years of experience in software, hardware, systems, or game rendering.
  • PhD in a relevant engineering or math field and 2+ years of experience in software, hardware, systems, or game rendering.
  • At least 1 year of work experience with programming languages suitable for graphics, such as C++ or C.
  • Master's degree in a relevant engineering or math field (preferred).
  • 2+ years of relevant GPU experience (preferred).
  • 1+ year of experience working in a large matrixed organization (preferred).
  • 1+ year of work experience in a role requiring interaction with senior leadership (preferred).

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