Graphics Software Content Engineer

Apple Inc

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Work type
On-site
Location
Orlando, FL
Posted
11 days ago
Freshness
Confirmed live today

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Similar $183k
$131k $246k
below market most similar roles pay here above market

This listing doesn't post a salary. Most similar roles pay $142,437–$224,375.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · Graphics Software Content Engineer

As a Graphics Software Content Engineer within the Silicon Engineering team, you will help develop and manufacture next-generation, high-performance, and power-efficient graphics processors. You will be responsible for designing, developing, and maintaining workloads for GPU architectural validation and design verification throughout the entire development lifecycle, from early feature specification through silicon bring-up. Your daily work involves creating bit-accurate C/C++ models for hardware verification and developing critical workloads to identify and debug architectural, logic, and silicon issues. You will collaborate with architecture, modeling, performance, power, and manufacturing teams to ensure GPUs meet high quality and efficiency standards. Required skills include C/C++ programming, while preferred experience includes graphics rendering algorithms, GPU APIs like Metal, OpenGL, DirectX, Vulkan, or CUDA, and knowledge of hardware architecture.

What you'll do

  • Develop critical workloads for GPU architecture, functionality, performance, and power validation.
  • Create bit-accurate C/C++ models for hardware verification purposes.
  • Identify and debug architectural, logic, and silicon issues from design bring-up through post-silicon.
  • Resolve software issues during production driver bring-up in coordination with software teams.
  • Design and maintain workloads for GPU architectural validation and design verification.
  • Develop tools and techniques to ensure GPUs meet performance and power envelope requirements.

What we're looking for

  • B.S. degree and 3 years of experience.
  • Experience with C/C++ programming.
  • Knowledge of graphics rendering algorithms and the software graphics pipeline applied to computer graphics and/or ML (preferred).
  • Experience with GPU APIs or shading languages such as Metal, OpenGL, DirectX, Vulkan, or CUDA (preferred).
  • Knowledge of hardware architecture and/or graphics hardware (preferred).
  • Architectural validation and design verification experience (preferred).
  • Relevant coursework or projects in Computer Graphics or Computer Architecture (preferred).
  • Strong communication and teamwork skills (preferred).

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