Graphics Software Content Engineer

Apple Inc

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Quick summary

Work type
On-site
Location
Orlando, FL
Posted
11 days ago
Freshness
Confirmed live today

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How this pay compares to similar roles

Similar $183k
$131k $246k
below market most similar roles pay here above market

This listing doesn't post a salary. Most similar roles pay $142,437–$224,375.

Based on 240 similar postings.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · Graphics Software Content Engineer

As a Graphics Software Content Engineer within the Silicon Engineering team, you will help develop and manufacture next-generation, high-performance, power-efficient graphics processors. You will be responsible for designing, developing, and maintaining workloads for GPU architectural validation and design verification throughout the entire development lifecycle, from early feature specification through silicon bring-up. Your daily work involves creating bit-accurate C/C++ models for hardware verification and developing critical workloads to validate architecture, functionality, performance, and power. You will collaborate with hardware and software teams to identify and debug architectural, logic, and silicon issues. The role requires proficiency in C/C++ and knowledge of graphics rendering algorithms, the software graphics pipeline, and GPU APIs such as Metal, OpenGL, DirectX, Vulkan, or CUDA.

What you'll do

  • Develop critical workloads for GPU architecture, functionality, performance, and power validation.
  • Identify and debug architectural, logic, and silicon issues from design bring-up through post-silicon.
  • Resolve software issues during production driver bring-up in coordination with software teams.
  • Create bit-accurate C/C++ models for hardware verification purposes.
  • Design and maintain workloads for GPU architectural validation and design verification.
  • Develop tools and techniques to ensure GPUs meet performance and power envelope requirements.

What we're looking for

  • Experience with C/C++ programming.
  • Knowledge of graphics rendering algorithms and the software graphics pipeline applied to computer graphics and/or ML (preferred).
  • Experience with GPU APIs or shading languages such as Metal, OpenGL, DirectX, Vulkan, or CUDA (preferred).
  • Knowledge of hardware architecture and/or graphics hardware (preferred).
  • Architectural validation and design verification experience (preferred).
  • Relevant coursework or projects in Computer Graphics or Computer Architecture (preferred).
  • Strong communication and teamwork skills with the ability to deliver on aggressive schedules (preferred).

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