Graphics Software Content Engineer
Apple Inc
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This listing doesn't post a salary. Most similar roles pay $177,250–$238,250.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3595 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2772 roles with salary data.
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As a Graphics Software Content Engineer within the Silicon Engineering team, you will help develop and manufacture next-generation, high-performance, and power-efficient graphics processors. You will be responsible for designing, developing, and maintaining workloads for GPU architectural validation and design verification. Your daily work involves creating bit-accurate C/C++ models for hardware verification and developing critical workloads to evaluate architecture, functionality, performance, and power. You will collaborate with various teams to identify and debug architectural, logic, and silicon issues from design bring-up through post-silicon. This role requires expertise in C/C++, graphics rendering algorithms, and APIs such as Metal, OpenGL, DirectX, Vulkan, or CUDA. You will solve technical problems regarding the software graphics pipeline and its applications to computer graphics and machine learning.
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