Graphics Software Content Engineer
Apple Inc
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This listing doesn't post a salary. Most similar roles pay $177,250–$238,250.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3595 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2772 roles with salary data.
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As a Graphics Software Content Engineer within the Silicon Engineering team, you will help develop and manufacture next-generation, high-performance, power-efficient graphics processors. You will be responsible for designing, developing, and maintaining workloads for GPU architectural validation and design verification throughout the entire development lifecycle, from early feature specification through silicon bring-up. Your daily work involves creating bit-accurate C/C++ models for hardware verification and developing critical workloads to validate architecture, functionality, performance, and power. You will collaborate with hardware and software teams to identify and debug architectural, logic, and silicon issues. The role requires proficiency in C/C++, knowledge of graphics rendering algorithms, and experience with APIs such as Metal, OpenGL, DirectX, Vulkan, or CUDA to ensure GPUs meet high quality and efficiency standards.
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