Graphics (GPU) Performance Modeling Engineer
Apple Inc
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How this pay compares to similar roles
This role pays more than 90% of similar roles. Most pay $187,850–$241,750 — the blue band above. At the midpoint, this role pays about $255k versus about $215k for comparable roles.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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The Graphics (GPU) Performance Modeling Engineer joins the GPU Performance Modeling Team to drive advanced exploration for next-generation GPU architectures and micro-architectures. In this role, you will define and optimize micro-architecture by identifying bottlenecks in various workloads and architecting new simulator features. Daily responsibilities include C++ performance modeling of architectural solutions, gathering and validating simulated results, and writing architectural specification documents. You will collaborate with micro-architecture and RTL designers to assess feasibility and improve the simulation environment. Required skills include object-oriented programming in C or C++, scripting in Perl, Python, or Ruby, and a strong understanding of computer architecture. You will also develop APIs and tools to improve the modeling platform while analyzing performance and power simulation environments to enable data-driven design decisions.
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