Graphics (GPU) Performance Modeling Engineer

Apple Inc

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Work type
On-site
Location
Orlando, FL
Posted
104 days ago
Freshness
Confirmed live today

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Similar $215k
$139k $278k
below market most similar roles pay here above market

This listing doesn't post a salary. Most similar roles pay $187,850–$241,750.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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TL;DR · Graphics (GPU) Performance Modeling Engineer

The Graphics (GPU) Performance Modeling Engineer joins the GPU Performance Modeling Team to drive advanced exploration for next-generation GPU architectures and micro-architectures. In this role, you will define and optimize micro-architecture by identifying bottlenecks and opportunities for improvement across various product categories. Daily responsibilities include C++ performance modeling of proposed architectural solutions, gathering and validating measured results, and writing architectural specification documents. You will architect new simulator features, develop APIs and tools, and collaborate with SoC Architects to improve simulation environments for research and performance analysis. Required skills include object-oriented programming in C or C++, scripting in Perl, Python, or Ruby, and a strong understanding of computer architecture. You will solve complex technical problems to ensure high-performing products reach customers quickly.

What you'll do

  • Perform C++ performance modeling of proposed architectural solutions and features.
  • Gather, analyze, and validate measured and simulated results to compare architectural design alternatives.
  • Analyze and present data to enable specific architecture and design decisions.
  • Write architectural specification documents in collaboration with engineers across different disciplines.
  • Develop APIs, tools, and standard examples to improve the company's modeling platform.
  • Identify bottlenecks and opportunities for improvement by analyzing workloads across product categories.
  • Architect new simulator features and brainstorm novel ideas to boost simulation performance.

What we're looking for

  • Minimum of a BS degree plus 10 years of relevant experience.
  • Experience with object-oriented programming such as C or C++.
  • Experience with scripting languages such as Perl, Python, or Ruby.
  • Familiarity with a range of performance and/or power simulation environments (preferred).
  • Strong understanding of common data structures and algorithms (preferred).
  • Knowledgeable in software design patterns (preferred).
  • Strong knowledge of computer architecture and micro-architecture (preferred).
  • Experience with C++ modeling of Computer Architectures (preferred).

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