Graphics Compositing UI Rendering Engineer

Apple Inc

Confirmed live 2 days ago Trusted

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
148 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $220k
This role $255k
$142k most similar roles pay here $344k

This role pays more than 87% of similar roles. Most pay $192,250–$246,987 — the shaded band above. At the midpoint, this role pays about $255k versus about $220k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · Graphics Compositing UI Rendering Engineer

Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML is a senior-level role within the UI Rendering team focused on the Core Animation graphics compositing and rendering engine. The engineer will design, architect, and implement rendering features across multiple platforms while partnering with designers to productize new visual concepts. Day-to-day responsibilities include developing tools for rapid iteration, optimizing performance and power efficiency, and ensuring high visual fidelity across diverse hardware configurations. The role requires expertise in C/C++, shader development, and Metal or other modern graphics APIs like Vulkan and DirectX. Candidates must possess experience with layer-based rendering systems, scene graph architectures, and CPU/GPU programming. This position addresses the technical challenge of bridging creative vision with high-performance rendering to deliver responsive user interfaces through advanced material systems and sophisticated animation techniques on Apple Silicon hardware.

What you'll do

  • Design and implement Core Animation UI rendering features and compositing technologies across all Apple platforms.
  • Develop high-performance 3D graphics using Metal and other hardware acceleration engines on Apple Silicon.
  • Optimize rendering performance, power efficiency, and memory usage for a diverse range of mobile and desktop devices.
  • Partner with designers to prototype and productize new visual concepts into production-ready features.
  • Collaborate with GPU and display teams to influence platform capabilities and technical roadmaps.
  • Debug complex UI rendering issues and perform graphics performance analysis using profiling tools.
  • Create tools and workflows that enable rapid iteration from design concepts to final implementation.

What we're looking for

  • Bachelor's or Master's degree in Computer Science or a related field, or equivalent experience.
  • 5+ years of experience in software development, including release management and integration processes.
  • 3+ years of experience with real-time rendering and computer graphics.
  • Strong background in C/C++ programming and shader development.
  • Hands-on experience with Metal or modern graphics APIs like Vulkan or DirectX.
  • Experience with layer-based rendering systems or scene graph architectures.
  • Foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming including memory subsystems.
  • Experience with graphics performance analysis, optimization techniques, and debugging complex multi-layered systems.

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