Software Engineer - UI Rendering, Performance & Power
Apple Inc
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How this pay compares to similar roles
This role pays more than 87% of similar roles. Most pay $192,250–$246,987 — the shaded band above. At the midpoint, this role pays about $255k versus about $220k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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At a glance
Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML is a senior-level role within the UI Rendering team focused on the Core Animation graphics compositing and rendering engine. The engineer will design, architect, and implement rendering features across multiple platforms while partnering with designers to productize new visual concepts. Day-to-day responsibilities include developing tools for rapid iteration, optimizing performance and power efficiency, and ensuring high visual fidelity across diverse hardware configurations. The role requires expertise in C/C++, shader development, and Metal or other modern graphics APIs like Vulkan and DirectX. Candidates must possess experience with layer-based rendering systems, scene graph architectures, and CPU/GPU programming. This position addresses the technical challenge of bridging creative vision with high-performance rendering to deliver responsive user interfaces through advanced material systems and sophisticated animation techniques on Apple Silicon hardware.
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