UI Frameworks Engineer, macOS

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$150,400–$277,600 / yr
Posted
58 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $223k
This role $214k
$135k most similar roles pay here $293k

This role pays more than 50% of similar roles. Most pay $202,800–$243,600 — the shaded band above. At the midpoint, this role pays about $214k versus about $223k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · UI Frameworks Engineer, macOS

As a UI Frameworks Engineer, macOS, you will join the Mac UI Frameworks team to develop and maintain the core user interface frameworks that power macOS applications. You will work directly on SwiftUI, AppKit, and UIKit to build essential components and APIs including window management, layout systems, drawing and graphics support, and document management infrastructure. Your daily work involves developing building blocks for user controls like buttons and sliders while ensuring high performance across the system. The role requires proficiency in Swift and Objective-C, with a focus on framework-level development rather than just application-level code. You will utilize low-level graphics APIs such as Core Image, Core Graphics, or Metal to solve complex technical challenges regarding hardware features and user events, ultimately improving the developer experience for all macOS application creators.

What you'll do

  • Develop and maintain core UI components and APIs for SwiftUI, AppKit, and UIKit.
  • Build infrastructure for window management, content layout, and document management.
  • Implement graphics support and integrate features for new input devices and hardware.
  • Develop system-level building blocks such as buttons, sliders, and tables.
  • Optimize performance-critical software through debugging and code optimization techniques.
  • Design and implement high-quality APIs to improve the developer experience for macOS apps.
  • Work with low-level graphics APIs like Core Image, Core Graphics, or Metal.

What we're looking for

  • Proficiency with Swift and Objective-C is required.
  • At least 5 years of experience in UI development for iOS, macOS, watchOS, or other native platforms.
  • A Bachelor's degree in Computer Science or equivalent experience is required.
  • Experience building user interface frameworks and performing API development.
  • Experience developing performance-critical software with a solid understanding of systems architecture.
  • Proficiency in performance analysis, debugging, and code optimization techniques.
  • Experience working with low-level graphics APIs such as Core Image, Core Graphics, or Metal.
  • Background in framework-level rather than just application-level development.

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