Principal Graphics Developer Tools Engineer

Nvidia

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
Santa Clara, CAAustin, TXHillsboro, ORDurham, NCSeattle, WA
Salary
$272,000–$431,250 / yr
Posted
87 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $218k
This role $352k
$129k most similar roles pay here $464k

This role pays more than 99% of similar roles. Most pay $192,500–$244,000 — the shaded band above. At the midpoint, this role pays about $352k versus about $218k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 896 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 876 roles with salary data.

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View all roles at Nvidia

At a glance

TL;DR · Principal Graphics Developer Tools Engineer

The Principal Graphics Developer Tools Engineer joins the Graphics Developer Tools team to shape the future of graphics development through technical leadership and strategic initiative. This role involves defining the vision for next-generation developer tools and workflows while prototyping new solutions to improve how developers build, debug, profile, and optimize graphics applications. You will collaborate with GPU architecture, driver, and SDK teams to influence product direction and mentor engineers toward excellence. The position requires deep expertise in C++, modern graphics APIs like DirectX, Vulkan, or Metal, and experience with large-scale software systems. Key technical areas include ray tracing, neural rendering, performance analysis, and the application of machine learning or generative AI to software development workflows. You will solve complex problems regarding developer productivity as AI transforms how graphics software is built and maintained.

What you'll do

  • Define and implement the technical vision and strategy for next-generation developer tools and workflows.
  • Design and prototype new tools that can evolve into production-ready software.
  • Drive technical initiatives across multiple internal organizations to influence product direction.
  • Mentor engineers and establish engineering excellence within the Developer Tools organization.
  • Engage with external developers, game studios, and partners to identify real-world pain points.
  • Represent NVIDIA at industry events and technical conferences.
  • Influence the evolution of graphics development as AI transforms software building and optimization.

What we're looking for

  • BS, MS, or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience).
  • 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.
  • Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.
  • Strong C++ software engineering skills and experience building large-scale software systems.
  • Demonstrated technical leadership driving complex projects across multiple teams.
  • Experience designing software architectures and influencing technical direction beyond a single codebase.
  • Strong communication skills to collaborate across engineering, research, product, and external developer communities.
  • Proven ability to thrive in ambiguous environments and transform ideas into shipped products.

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