Engineering Manager, Graphics System Software
Nvidia
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How this pay compares to similar roles
This role pays more than 99% of similar roles. Most pay $187,237–$254,637 — the blue band above. At the midpoint, this role pays about $352k versus about $221k for comparable roles.
Based on 240 similar postings.
Employer
Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing
Nvidia currently has 1623 open roles on FindRole.
Listed pay typically runs $184,000–$287,500 across 1110 roles with salary data.
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At a glance
The Principal Graphics Developer Tools Engineer joins the Graphics Developer Tools team to provide technical leadership for next-generation developer tools, workflows, and technologies. This role involves defining technical visions, prototyping production-ready software, and driving strategic initiatives across multiple organizations to improve how developers build, debug, profile, and optimize graphics applications. You will collaborate with GPU architects, driver engineers, and SDK teams to address real-world pain points while mentoring engineers and establishing engineering excellence. The position requires deep expertise in C++, modern graphics APIs like DirectX, Vulkan, or Metal, and experience with large-scale software systems. You will solve complex problems in graphics development as AI transforms software optimization, specifically focusing on GPU architecture, memory systems, performance analysis, ray tracing, and neural rendering technologies.
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