GPU Performance Engineer, Platform Architecture
Apple Inc
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How this pay compares to similar roles
This role pays more than 74% of similar roles. Most pay $178,375–$244,000 — the shaded band above. At the midpoint, this role pays about $242k versus about $211k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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At a glance
The GPU Performance Engineer, Platform Architecture joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. This role involves creating and maintaining a high-performance C++ model of future GPUs while coding and debugging performance and functional models. The engineer will implement modern hardware features such as ray tracing, mesh shading, and machine learning for AI. Key responsibilities include ensuring model accuracy, performing feature validation, correlating against RTL, and analyzing large datasets to propose architectural changes. The position requires proficiency in C++, Python, or Ruby, along with experience using data analysis tools like Tableau, pandas, Excel, and matplotlib. The work focuses on the technical challenge of evaluating hardware feasibility, running performance experiments, and tuning architectures for high-performance graphics and machine learning applications.
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