GPU Performance Engineer, Platform Architecture

Apple Inc

Confirmed live yesterday Low trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$175,000–$308,500 / yr
Posted
139 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $211k
This role $242k
$144k most similar roles pay here $326k

This role pays more than 74% of similar roles. Most pay $178,375–$244,000 — the shaded band above. At the midpoint, this role pays about $242k versus about $211k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

Most-posted roles

View all roles at Apple Inc

At a glance

TL;DR · GPU Performance Engineer, Platform Architecture

The GPU Performance Engineer, Platform Architecture joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. This role involves creating and maintaining a high-performance C++ model of future GPUs while coding and debugging performance and functional models. The engineer will implement modern hardware features such as ray tracing, mesh shading, and machine learning for AI. Key responsibilities include ensuring model accuracy, performing feature validation, correlating against RTL, and analyzing large datasets to propose architectural changes. The position requires proficiency in C++, Python, or Ruby, along with experience using data analysis tools like Tableau, pandas, Excel, and matplotlib. The work focuses on the technical challenge of evaluating hardware feasibility, running performance experiments, and tuning architectures for high-performance graphics and machine learning applications.

What you'll do

  • Develop and maintain high-performance C++ models of next-generation GPU architectures.
  • Code and debug performance and functional models of the GPU.
  • Implement modern hardware features including machine learning, ray tracing, and mesh shading.
  • Ensure model accuracy through feature validation and correlation against RTL and other models.
  • Analyze large datasets generated by models using various data analysis tools.
  • Conduct performance experiments to assess the feasibility of new hardware and software features.
  • Propose architectural changes based on analyzed results and experimental data.

What we're looking for

  • Bachelor's degree or higher (MS or PhD preferred).
  • Experience writing and debugging C++ code.
  • Experience with scripting languages such as Python or Ruby.
  • 10+ years of experience modeling GPUs, CPUs, or similar architectures.
  • Understanding of GPU/CPU architectures and components like processing cores, caches, and memory hierarchies.
  • Experience debugging performance issues and correlating multiple models.
  • Proficiency with data analysis tools such as Tableau, pandas, Excel, or matplotlib.
  • Experience with machine learning, graphics applications, games, or benchmarks.

More like this

Similar roles