GPU Performance Engineer, Platform Architecture
Apple Inc
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How this pay compares to similar roles
This role pays less than 75% of similar roles. Most pay $180,350–$244,000 — the shaded band above. At the midpoint, this role pays about $178k versus about $212k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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At a glance
The GPU Performance Engineer, Platform Architecture joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. This role involves creating and maintaining a high-performance C++ model of future GPUs while coding and debugging performance and functional models. The engineer will implement modern hardware features such as ray tracing, mesh shading, and machine learning for AI. Key responsibilities include ensuring model accuracy, performing feature validation, and correlating results against other models and RTL. Collaboration with architects, compiler engineers, and software teams is essential to assess the feasibility of new features and propose architectural changes. Required skills include C++ coding, Python or Ruby scripting, and proficiency in data analysis tools like Tableau, pandas, Excel, and matplotlib to analyze large datasets generated by the models.
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