GPU Compiler Engineer
Nvidia
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This listing doesn't post a salary. Most similar roles pay $196,046–$235,750.
Based on 240 similar postings.
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Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing
Nvidia currently has 1623 open roles on FindRole.
Listed pay typically runs $184,000–$287,500 across 1110 roles with salary data.
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The GPU Backend Compiler Engineer joins the GPU Software organization's Compiler team to construct and emit high-performance GPU machine instructions for Graphics and Compute. This role involves understanding, modifying, and improving a proprietary GPU compiler backend written in C++. You will design and develop new compiler passes and optimizations to produce robust tools and supportable compiler outputs. Key responsibilities include collaborating with global hardware and application teams to resolve problems and oversee improvements. The position requires expertise in C++ programming, software engineering principles, and compiler code generation. Relevant technical skills include LLVM code generation, instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR. The work focuses on deep-learning compiler technology spanning architecture design through functional languages for complex parallel SIMT architectures.
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