Gameplay Engineer
Electronic Arts
Quick summary
Market check
How this pay compares to similar roles
This role pays less than 96% of similar roles. Most pay $163,900–$227,050 — the shaded band above. At the midpoint, this role pays about $108k versus about $195k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 39 open roles on FindRole.
Listed pay typically runs $141,400–$204,400 across 22 roles with salary data.
Most-posted roles
At a glance
Game Product Manager - MTX and Events (Apex Legends) joins the Respawn team to build, operate, and evolve monetization experiences for the Apex Legends title. This role focuses on developing features that improve how players discover, unlock, and purchase content while managing live service execution. The individual will own product requirements for the Store, Battle Pass, Challenges, and IP collaborations, partnering with Design, Engineering, Production, Art, and Analytics teams to move features from concept through launch. Key responsibilities include using player insights and performance data to improve conversion and engagement, monitoring live behavior to inform roadmap priorities, and optimizing internal tools for scalable operations. The role requires expertise in free-to-play monetization, live programming, and seasonal content roadmaps. Candidates must demonstrate strong analytical thinking and the ability to manage complex projects involving external partnerships and licensed content.
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What you'll do
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