Game Product Manager, MTX and Events

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CAMadison, WI
Salary
$85,800–$130,800 / yr
Posted
19 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $195k
This role $108k
$68k most similar roles pay here $252k

This role pays less than 96% of similar roles. Most pay $163,900–$227,050 — the shaded band above. At the midpoint, this role pays about $108k versus about $195k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 39 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 22 roles with salary data.

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At a glance

TL;DR · Game Product Manager, MTX and Events

Game Product Manager - MTX and Events (Apex Legends) joins the Respawn team to build, operate, and evolve monetization experiences for the Apex Legends title. This role focuses on developing features that improve how players discover, unlock, and purchase content while managing live service execution. The individual will own product requirements for the Store, Battle Pass, Challenges, and IP collaborations, partnering with Design, Engineering, Production, Art, and Analytics teams to move features from concept through launch. Key responsibilities include using player insights and performance data to improve conversion and engagement, monitoring live behavior to inform roadmap priorities, and optimizing internal tools for scalable operations. The role requires expertise in free-to-play monetization, live programming, and seasonal content roadmaps. Candidates must demonstrate strong analytical thinking and the ability to manage complex projects involving external partnerships and licensed content.

What you'll do

  • Build and iterate on monetization features to improve how players discover, unlock, and purchase content.
  • Own product requirements for monetization features from initial concept through launch and iteration.
  • Execute the seasonal commercial roadmap including the Store, Battle Pass, Events, and Challenges.
  • Use player insights and performance data to identify opportunities for improved conversion and engagement.
  • Monitor live performance and player behavior to inform future roadmap priorities and improvements.
  • Coordinate with internal teams and external partners to execute IP collaborations and in-game experiences.
  • Identify ways to improve tools and systems to ensure the game operates as a scalable live service.
  • Define success metrics and evaluate performance to continuously iterate on features and programming.

What we're looking for

  • Experience building or operating monetization features, live service systems, stores, passes, events, progression, or other player-facing systems.
  • Strong understanding of F2P monetization, player motivations, and the relationship between player value and business outcomes.
  • Experience taking product features from problem definition and requirements through development, launch, measurement, and iteration.
  • Experience supporting live programming or seasonal content roadmaps in a continuously operating game.
  • Strong analytical thinking with experience using data and experimentation to evaluate product performance and inform decisions.
  • Strong communication and organizational skills with the ability to manage multiple concurrent features and live initiatives.
  • 3+ years product management in AAA or live service games (preferred).
  • Experience with IP collaborations, external partnerships, or licensed content is a plus.

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