Emulation Front-End Infrastructure Engineer

Nvidia

Confirmed live today High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$136,000–$218,500 / yr
Employment
Full-time
Posted
78 days ago
Freshness
Confirmed live today

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Salary context

Competitive pay

How this pay compares to similar roles

Similar $190k
This role $177k
$124k $246k
below market most similar roles pay here above market

This role pays less than 51% of similar roles. Most pay $164,875–$214,125 — the blue band above. At the midpoint, this role pays about $177k versus about $190k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1623 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1110 roles with salary data.

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At a glance

TL;DR · Emulation Front-End Infrastructure Engineer

The Emulation Front-End Infrastructure Engineer joins the Emulation Infrastructure team to own and evolve front-end compilation, synthesis, and flow infrastructure for hardware emulation platforms. The role involves developing, maintaining, and automating robust flows using scripting and industry-leading EDA tools to enable pre-silicon validation of complex designs. Key responsibilities include running and debugging regressions, maintaining RTL design stability, and applying AI techniques to improve flow automation and root-cause analysis. Candidates must possess proficiency in Verilog and SystemVerilog, along with experience in RTL elaboration, logic optimization, and front-end design methodologies. Required technical skills include Synopsys Design Compiler, ZeBu Compiler, and Cadence HDL-ICE, plus scripting in Python, Perl, Tcl, and shell. Experience with LSF, Slurm, Perforce, and Git is also required.

What you'll do

  • Own and evolve front-end compilation, synthesis, and flow infrastructure for hardware emulation platforms.
  • Develop and automate robust compilation and synthesis flows using scripting and industry-leading EDA tools.
  • Run, analyze, and debug regular compilation and synthesis regressions to maintain RTL design stability.
  • Apply AI techniques to improve flow automation, triage compilation failures, and accelerate root-cause analysis.
  • Evaluate, deploy, and support EDA tools and methodologies for front-end implementation and emulation compilation.
  • Diagnose complex compilation, elaboration, synthesis, and implementation issues in coordination with design teams and vendors.
  • Improve flow performance, reliability, scalability, usability, and observability across large-scale hardware development environments.

What we're looking for

  • A BS degree in Electrical Engineering, Computer Engineering, or a related field with 5+ years of relevant experience.
  • An MS degree in a related field with 3+ years of relevant experience.
  • Experience with RTL compilation, synthesis, front-end design implementation, and flow automation.
  • Working proficiency in Verilog and SystemVerilog to read, debug, and modify RTL for emulation needs.
  • Strong understanding of RTL elaboration, synthesis, logic optimization, and front-end design methodologies.
  • Hands-on experience with front-end synthesis and compilation EDA tools including Synopsys Design Compiler, ZeBu Compiler, and Cadence HDL-ICE.
  • Strong automation and scripting skills in Python, Perl, Tcl, shell scripting, and Makefile-based flows.
  • Experience running jobs on distributed compute farms using LSF or Slurm and using revision-control systems like Perforce or Git.

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