Senior Research Scientist, Neural Animation

Electronic Arts

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CAMontreal, Quebec, CanadaVancouver, British Columbia, Canada
Salary
$141,400–$204,400 / yr
Posted
1 day ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $212k
This role $173k
$127k most similar roles pay here $275k

This role pays less than 78% of similar roles. Most pay $177,250–$247,550 — the shaded band above. At the midpoint, this role pays about $173k versus about $212k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 39 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 22 roles with salary data.

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At a glance

TL;DR · Senior Research Scientist, Neural Animation

As a Senior Research Scientist (Neural Animation) within the Animation research pillar, you will pioneer next-generation character animation technologies by translating complex neural network architectures into responsive in-game behaviors. You will be responsible for developing novel ideas, pioneering applied research in Generative Motion, and building compelling demos that showcase advanced locomotion solutions integrated into modern game engines. Your daily work involves creating high-impact simulation and generative-motion models to solve the challenge of making virtual characters feel alive. To succeed, you must possess expertise in Python, PyTorch or TensorFlow, and experience with agentic frameworks and various game engines like Unity, Godot, or Unreal. You will also utilize computer vision techniques such as video segmentation and depth estimation while contributing to peer-reviewed publications and open-source projects within the field of neural animation for interactive media.

What does a Research Scientist earn?

Median $218100 from 36 postings across 12 companies.

See salary data

What you'll do

  • Research and implement solutions for complex challenges in video game animation.
  • Develop breakthrough algorithms for generative motion that run on local hardware.
  • Translate neural network architectures into responsive, real-time in-game behaviors.
  • Build compelling demos showcasing novel character animation and locomotion techniques.
  • Integrate research prototypes into modern game engine technologies.
  • Publish original research in peer-reviewed conferences and contribute to open-source projects.
  • Represent the company by speaking at industry events regarding animation technology.

What we're looking for

  • A degree in Computer Science, a STEM field, or equivalent practical experience related to game animation is required.
  • Candidates must have a combined 7+ years of experience between graduate research (PhD, Masters) and professional/research experience.
  • Experience with Generative Models, Computer Vision techniques, model training, and inference is required.
  • Proficiency in Python and ML frameworks such as PyTorch or TensorFlow is required.
  • Experience with game engines like Unity, Godot, or Unreal is required.
  • Experience with agentic frameworks is required.
  • Practical experience turning ideas into functional prototypes or demos is required.

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