Cinematic Technical Animator

Take-Two Interactive

Confirmed live today High trust

Quick summary

Work type
On-site
Location
MA
Salary
$71,000–$123,000 / yr
Posted
3 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $216k
This role $97k
$48k $287k
below market most similar roles pay here above market

This role pays less than 99% of similar roles. Most pay $177,300–$254,750 — the blue band above. At the midpoint, this role pays about $97k versus about $216k for comparable roles.

Based on 240 similar postings.

Employer

About Take-Two Interactive

Take-Two Interactive is a leading global publisher and developer of interactive entertainment, responsible for acclaimed franchises including Grand Theft Auto, Red Dead Redemption, NBA 2K, and BioShock through its labels Rockstar Games, 2K, and Private Division.

Take-Two Interactive currently has 8 open roles on FindRole.

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At a glance

TL;DR · Cinematic Technical Animator

The Cinematic Technical Animator will join the team at Ghost Story Games to work on Judas, a narrative-driven first-person shooter. In this role, you will design extensible pipelines and tooling for cinematic and narrative content, enabling cross-disciplinary teams to deliver high-quality experiences with minimal engineering support. Your daily responsibilities include leading efforts involving animation blueprints, animation montages, level sequences, and blueprint scripting to support gameplay and cinematic goals. You will provide technical direction for character animation integration and runtime control while collaborating with audio, lighting, and narrative design teams. You must possess excellent visual scripting and programming skills, experience with Perforce, and a strong understanding of narrative timing and pacing. This role solves the technical challenge of creating dynamic, meaningful visual worlds and storytelling.

What you'll do

  • Design extensible pipelines and tooling for cinematic and narrative content.
  • Lead the development of animation blueprints, montages, level sequences, and blueprint scripting.
  • Provide technical direction for character animation integration and runtime control.
  • Build systems that unify presentation layers across audio, lighting, and animation teams.
  • Drive performance optimization, reliability, and scalability for all cinematic systems.
  • Diagnose and proactively resolve technical problems independently.
  • Manage tasks and bugs using tracking software and version control systems.

What we're looking for

  • 2+ years of development experience in the game industry with recent hands-on implementation experience.
  • Contributed to at least one shipped title recognized for its strong narrative and/or mission design.
  • Excellent visual scripting and/or programming skills.
  • Strong understanding of timing and pacing of narrative delivery.
  • Strong investigative and debugging skills.
  • Experience with Perforce or similar version control software.
  • Experience with task/bug-tracking software and pipelines.
  • Excellent communication, collaboration, and organizational skills.

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