Senior Technical Artist Engineer

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
1 day ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $172k
This role $255k
$106k most similar roles pay here $348k

This role pays more than 97% of similar roles. Most pay $148,175–$195,000 — the shaded band above. At the midpoint, this role pays about $255k versus about $172k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3553 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2740 roles with salary data.

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At a glance

TL;DR · Senior Technical Artist Engineer

The Senior Technical Artist Engineer joins a team of motion designers, technical artists, and engineers to craft fluid interactions for platforms like Apple Weather, Apple Pay, and Apple Sports. This role involves bringing compelling visuals to life by building real-time visual systems including materials, effects, particles, simulations, and procedural or generative visuals. The engineer will write and optimize shaders, develop custom controls and gesture-driven animations, and create tools and plugins for design teams. Key technical requirements include proficiency in Swift, SwiftUI, and UIKit, along with extensive experience using the Metal framework, shader programming, and GPU pipeline optimization. Candidates should also possess skills in 3D software like Maya or Houdini, and potentially experience with RealityKit, SceneKit, or Unity to solve complex visual elements and animation challenges within a live view hierarchy.

What you'll do

  • Build real-time visual systems including materials, effects, particles, and simulations using Metal and VFX.
  • Write and optimize shaders to maintain high frame rates across mobile and desktop devices.
  • Develop custom controls, transitions, and gesture-driven animations from the ground up.
  • Provide code and integration support to engineering teams for complex visual elements and animations.
  • Create custom tools and plugins to support the design team's workflow.
  • Implement procedural and generative visuals within custom interfaces.
  • Integrate GPU-rendered content into live view hierarchies using Swift, SwiftUI, and UIKit.

What we're looking for

  • 7+ years of experience with the Metal framework or similar graphics technologies, including shader writing and real-time 3D graphics.
  • Experience authoring particle systems, simulations, or other procedural and generative visual systems.
  • Understanding of GPU pipelines, shader performance optimization, and platform constraints.
  • Experience building custom controls, transitions, gesture-driven animation, and integrating GPU-rendered content into live view hierarchies.
  • Proficiency with Swift, SwiftUI, and UIKit.
  • Strong programming skills and the ability to iterate quickly on ideas alongside design teams.
  • A portfolio or reel demonstrating shader, effects, or generative work (preferred).
  • Experience with creative coding tools, 3D software, AR/VR frameworks, or scripting tools (preferred).

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