AI/ML Software Engineer

Apple Inc

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Quick summary

Work type
On-site
Location
Sunnyvale, CA
Salary
$150,400–$277,600 / yr
Posted
76 days ago
Freshness
Confirmed live today

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Salary context

Competitive pay

How this pay compares to similar roles

Similar $203k
This role $214k
$135k $293k
below market most similar roles pay here above market

This role pays more than 61% of similar roles. Most pay $162,000–$244,687 — the blue band above. At the midpoint, this role pays about $214k versus about $203k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · AI/ML Software Engineer

The AI/ML Software Engineer joins the Video Computer Vision organization to develop world-class audio-video perception and representation algorithms. Working alongside Multimodal GenAI researchers and engineers, you will design and drive software architecture for production systems and internal tools. Your daily responsibilities include implementing performance-critical algorithms for mobile and embedded platforms, integrating multimodal models for efficient on-device inference, and developing agentic workflow frameworks with tool calling components. You will also build tooling for visualization, logging, and debugging while integrating real-time perception, 3D representation, and animation systems. The role requires proficiency in C/C++ or Swift, linear algebra, and numerical analysis. You will solve complex problems involving diffusion transformer models, SW/HW parallelism, and deploying algorithms to GPUs or other hardware accelerators for various Apple products.

What you'll do

  • Design and drive software architecture for production systems and internal tools.
  • Implement and optimize performance-critical algorithms for mobile and embedded platforms.
  • Develop and integrate agentic workflow frameworks with tool calling components.
  • Integrate multimodal models with audio, image, and video modalities for efficient on-device inference.
  • Build tooling for visualization, logging, debugging, and evaluation.
  • Integrate real-time perception, 3D representation, and animation systems into an end-to-end software stack.

What we're looking for

  • Bachelor’s degree in Computer Vision, Computer Graphics, Machine Learning, Computer Science, Computer Engineering, or a related field.
  • 5+ years of relevant industry experience.
  • Strong proficiency in C/C++ or Swift for writing clean and well-structured code.
  • Solid mathematical foundation in linear algebra and numerical analysis.
  • Experience developing user-facing APIs for complex systems.
  • MS/PhD with relevant industry experience (preferred).
  • Experience with audio, computer vision, 3D graphics, and animation algorithms (preferred).
  • Experience deploying algorithms to GPUs or other hardware accelerators (preferred).

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