Technical Game Designer I

Lam Research

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Tualatin, OR
Posted
14 days ago
Freshness
Confirmed live yesterday
Closes
Feb 23, 2027

Market check

Salary context

How this pay compares to similar roles

Similar $190k
$138k most similar roles pay here $237k

This listing doesn't post a salary. Most similar roles pay $152,875–$227,300.

Based on 240 similar postings.

Employer

About Lam Research

Lam Research Corporation is a leading American supplier of wafer-fabrication equipment and services to the global semiconductor industry.

Lam Research currently has 299 open roles on FindRole.

Listed pay typically runs $114,000–$253,000 across 141 roles with salary data.

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At a glance

TL;DR · Technical Game Designer I

As a Technical Game Designer 1 on the Technical Training Virtual Reality team, you will design, program, and implement learning scenarios within a mixed reality environment. You will collaborate with instructional designers and subject-matter experts to create accurate, scalable training for a virtual semiconductor lab. Your daily responsibilities include developing VR-ready 3D CAD models from internal designs, establishing reusable code libraries, maintaining existing modules, and troubleshooting hardware and software issues at global training centers. To succeed in this role, you will utilize tools such as Unity, Unreal, Pixyz, Blender, Maya, Visual Studio, C++, C#, Javascript, and Python. You may also use Siemens NX, Creo, AutoDesk, and Adobe Creative Cloud products. The work focuses on solving the challenge of creating interactive, high-fidelity training simulations for complex semiconductor equipment and manufacturing processes.

What you'll do

  • Design, program, and implement interactive learning scenarios within mixed reality environments.
  • Develop scalable 3D CAD models for VR use based on internal equipment designs.
  • Create an efficient workflow to transition assets from the CAD environment to final VR projects.
  • Maintain a library of reusable VR-ready models, specific code, and scenes.
  • Establish recommended toolsets and best practices to future-proof development efforts.
  • Perform annual updates to existing VR modules to ensure technical accuracy.
  • Troubleshoot hardware and software issues for end-users at local and global training centers.
  • Provide guidance and training to other internal VR developers.

What we're looking for

  • Experience in programming and 3D modeling.
  • Ability to design, program, and implement learning scenarios in mixed reality environments.
  • Proficiency in using industry-standard software toolsets to develop VR-ready 3D CAD models.
  • Bachelor's degree in Mechanical Engineering, Industrial Engineering, or Game Design (preferred).
  • At least three years of experience in the semiconductor industry (preferred).
  • Unity or Unreal certification (plus).
  • Experience with Siemens NX, Creo, AutoDesk, Pixyz, Blender, Maya, Visual Studio, C++, C#, Javascript, Python, and Lua (various items preferred).
  • Experience in UI/UX design, video/audio production software, and hardware configuration knowledge (various items preferred).

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