AR/VR Interaction Designer

Applied Materials

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Austin, TX
Salary
$132,000–$181,500 / yr
Posted
45 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $210k
This role $157k
$118k most similar roles pay here $261k

This role pays less than 84% of similar roles. Most pay $172,000–$247,118 — the shaded band above. At the midpoint, this role pays about $157k versus about $210k for comparable roles.

Based on 240 similar postings.

Employer

About Applied Materials

Applied Materials is the world''s largest supplier of equipment, services, and software for the semiconductor and display industries, enabling the production of chips and advanced displays. Industry: Semiconductor Equipment

Applied Materials currently has 128 open roles on FindRole.

Listed pay typically runs $132,750–$182,500 across 128 roles with salary data.

Most-posted roles

View all roles at Applied Materials

At a glance

TL;DR · AR/VR Interaction Designer

AR/VR Interaction Designer The AR/VR Interaction Designer joins the team to craft intuitive, immersive experiences that help users navigate, learn, and perform tasks within augmented and virtual reality environments. This role focuses on spatial layout, user workflow logic, and prototyping to translate complex procedures into usable 3D interactions. The designer will define interaction patterns such as gaze, gesture, and hand-tracking while integrating CAD models and 3D assets into navigable scenes. Key responsibilities include developing low-to-mid fidelity prototypes, creating UX specifications, and conducting user acceptance testing to resolve real-world problems. The role requires proficiency in Unity or Unreal for prototyping, a strong grasp of spatial computing principles, and experience with industrial workflows. This position solves the challenge of making complex technical information accessible through immersive training and operational tools within the semiconductor and display manufacturing sectors.

What you'll do

  • Design user interactions, flows, and behaviors for AR/VR applications focusing on ergonomics and usability.
  • Create spatial layouts to organize 3D environments logically for task completion.
  • Define interaction patterns such as gaze, gesture, and hand-tracking for engaging with objects.
  • Develop low- to mid-fidelity prototypes in Unity or Unreal to validate interactions quickly.
  • Translate technical procedures from subject matter experts into intuitive immersive experiences.
  • Integrate and arrange CAD models and 3D assets into functional, navigable AR/VR scenes.
  • Create UX specifications, interaction schematics, and behavioral logic documentation for design standards.
  • Conduct usability testing and research to identify pain points and inform design decisions.

What we're looking for

  • 3+ years of experience in AR/VR, interaction design, product design, or spatial UX.
  • Strong understanding of spatial computing principles, ergonomics, and user workflows in 3D environments.
  • Experience with Unity or Unreal for prototyping interactions.
  • Ability to storyboard interactions, communicate system logic, and design clear user pathways.
  • Comfort working with CAD or 3D assets for layout and interaction purposes.
  • Experience designing AR/VR training, industrial workflows, or complex procedural experiences in Unity.
  • Understanding of real-time performance constraints and AR/VR device capabilities.
  • Background working with instructional designers, technical SMEs, or engineering workflows.

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