AR/VR Interaction Designer

Applied Materials

Confirmed live today High trust

Quick summary

Work type
On-site
Location
Austin, TX
Salary
$132,000–$181,500 / yr
Employment
Full-time
Posted
91 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $210k
This role $157k
$116k $277k
below market most similar roles pay here above market

This role pays less than 86% of similar roles. Most pay $177,287–$243,600 — the blue band above. At the midpoint, this role pays about $157k versus about $210k for comparable roles.

Based on 240 similar postings.

Employer

About Applied Materials

Applied Materials is the world''s largest supplier of equipment, services, and software for the semiconductor and display industries, enabling the production of chips and advanced displays. Industry: Semiconductor Equipment

Applied Materials currently has 337 open roles on FindRole.

Listed pay typically runs $124,000–$171,000 across 219 roles with salary data.

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View all roles at Applied Materials

At a glance

TL;DR · AR/VR Interaction Designer

JOB TITLE: AR/VR Interaction Designer The AR/VR Interaction Designer joins the team to craft intuitive, immersive experiences that help users navigate, learn, and perform tasks in augmented and virtual reality. This role focuses on interaction design, spatial layout, and user workflow logic to solve complex procedural problems. The designer will build low- to mid-fidelity prototypes, define interaction patterns like gaze and hand-tracking, and structure 3D environments for usability. Key responsibilities include importing CAD models, creating UX specifications, and conducting usability testing. The role requires proficiency in Unity or Unreal, spatial computing principles, and experience with 3D assets. The designer will collaborate with engineers and subject matter experts to translate technical workflows into immersive training and operational use cases within the semiconductor and display equipment sectors.

What you'll do

  • Design user interactions, flows, and behaviors for AR/VR applications focusing on ergonomics and usability.
  • Create spatial layouts to organize 3D environments logically for task completion.
  • Define interaction patterns for gaze, gesture, controller, and hand-tracking systems.
  • Develop low- to mid-fidelity prototypes in Unity or Unreal to validate interactions quickly.
  • Translate technical procedures and workflows into intuitive immersive experiences with engineers and SMEs.
  • Import and arrange CAD models and 3D assets into functional, navigable AR/VR scenes.
  • Create UX specifications, interaction schematics, and behavioral logic documentation.
  • Conduct usability testing and gather feedback from end-users to inform design decisions.

What we're looking for

  • 3+ years of experience in AR/VR, interaction design, product design, or spatial UX.
  • Strong understanding of spatial computing principles, ergonomics, and user workflows in 3D environments.
  • Experience with Unity or Unreal for prototyping interactions.
  • Ability to storyboard interactions, communicate system logic, and design clear user pathways.
  • Comfort working with CAD or 3D assets for layout and interaction purposes.
  • Experience designing AR/VR training, industrial workflows, or complex procedural experiences in Unity (preferred).
  • Understanding of real-time performance constraints and AR/VR device capabilities (preferred).
  • Background working with instructional designers, technical SMEs, or engineering workflows (preferred).

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