Tactile AI Research Engineer, Special Projects (Robotics)
Apple Inc
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How this pay compares to similar roles
This role pays more than 85% of similar roles. Most pay $176,937–$245,075 — the shaded band above. At the midpoint, this role pays about $255k versus about $211k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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The Tactile Simulation Research Engineer - Special Projects (Robotics) joins a specialized team of researchers and engineers focused on advancing intelligent robotic systems through the integration of software and hardware solutions. In this role, you will develop and maintain novel simulation architectures for tactile and robotic systems while optimizing fidelity and performance for complex dynamics. You will be responsible for calibrating and validating simulation models against empirical data, resolving numerical stability issues, and documenting research findings for internal use and external publication. The work requires a deep understanding of classical mechanics and contact dynamics to solve problems in perception and control. Required technical skills include proficiency in Python and C++, experience with physics simulation software like Mujoco, IsaacLab, or Drake, and expertise in developing physically-accurate simulations for AI/ML pipelines and tactile sensing applications.
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