Tactile Simulation Research Engineer, Special Projects (Robotics)

Apple Inc

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Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$184,700–$324,800 / yr
Posted
84 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $209k
This role $255k
$146k $344k
below market most similar roles pay here above market

This role pays more than 85% of similar roles. Most pay $175,000–$243,600 — the blue band above. At the midpoint, this role pays about $255k versus about $209k for comparable roles.

Based on 240 similar postings.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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TL;DR · Tactile Simulation Research Engineer, Special Projects (Robotics)

The Tactile Simulation Research Engineer - Special Projects (Robotics) joins a research team focused on developing intelligent robotic systems. This role involves developing and maintaining novel simulation architectures for tactile and robotic systems while optimizing fidelity and performance for complex dynamics. The engineer will calibrate and validate simulation models against empirical data, resolve numerical stability issues, and document technical findings for internal and external use. Key requirements include proficiency in Python and C++, numerical methods, and physics simulation software such as Mujoco, IsaacLab, or Drake. Candidates must possess a strong foundation in classical mechanics and contact dynamics to solve problems in perception, control, and intelligence. The work specifically addresses the technical challenges of tactile sensing and compliant body simulation within a robotics context.

What you'll do

  • Develop and maintain novel simulation architectures for tactile and robotic systems.
  • Optimize the fidelity and performance of simulations involving complex dynamics.
  • Calibrate and validate simulation models against empirical or experimental data.
  • Identify and resolve numerical stability issues within simulations.
  • Document research findings, methodologies, and technical developments for internal and external use.
  • Optimize simulation performance specifically for AI and machine learning pipelines.

What we're looking for

  • Bachelor’s degree in Engineering, Robotics, Computer Science, or a related field.
  • Advanced degree in Robotics, Mechatronics, Controls, or a related field (preferred).
  • 6+ years of relevant experience developing dynamic physically-accurate simulations.
  • Strong foundation in classical mechanics and contact dynamics.
  • Strong proficiency in Python and C++ with experience in complex, multi-language systems.
  • Strong proficiency in numerical methods and practical experience in physics simulation software.
  • Experience with tactile sensing, compliant body simulation, or optimizing simulation performance for AI/ML pipelines (preferred).
  • Experience with physics simulation software like Mujoco, IsaacLab, or Drake and validating results against physical test data (preferred).

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