Tactile Simulation Research Engineer, Special Projects (Robotics)

Apple Inc

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$184,700–$324,800 / yr
Posted
38 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $211k
This role $255k
$146k most similar roles pay here $344k

This role pays more than 85% of similar roles. Most pay $176,937–$245,075 — the shaded band above. At the midpoint, this role pays about $255k versus about $211k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · Tactile Simulation Research Engineer, Special Projects (Robotics)

The Tactile Simulation Research Engineer - Special Projects (Robotics) joins a specialized team of researchers and engineers focused on advancing intelligent robotic systems through the integration of software and hardware solutions. In this role, you will develop and maintain novel simulation architectures for tactile and robotic systems while optimizing fidelity and performance for complex dynamics. You will be responsible for calibrating and validating simulation models against empirical data, resolving numerical stability issues, and documenting research findings for internal use and external publication. The work requires a deep understanding of classical mechanics and contact dynamics to solve problems in perception and control. Required technical skills include proficiency in Python and C++, experience with physics simulation software like Mujoco, IsaacLab, or Drake, and expertise in developing physically-accurate simulations for AI/ML pipelines and tactile sensing applications.

What you'll do

  • Develop and maintain novel simulation architectures for tactile and robotic systems.
  • Optimize the fidelity and performance of simulations involving complex dynamics.
  • Calibrate and validate simulation models against empirical or experimental data.
  • Identify and resolve numerical stability issues within simulation environments.
  • Document research findings, methodologies, and technical developments for internal and external use.
  • Integrate software and hardware solutions to advance perception, control, and intelligence in robotic systems.

What we're looking for

  • Bachelor's degree in Engineering, Robotics, Computer Science, or a related field.
  • Advanced degree in Robotics, Mechatronics, Controls, or a related field is preferred.
  • 6+ years of experience developing dynamic physically-accurate simulations.
  • Strong foundation in classical mechanics and contact dynamics.
  • Proficiency in Python and C++ for complex, multi-language systems.
  • Proficiency in numerical methods and practical experience with physics simulation software.
  • Experience with tactile sensing, compliant body simulation, or optimizing simulations for AI/ML pipelines.
  • Experience with specific physics simulators such as Mujoco, IsaacLab, or Drake.

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