Tactile AI Research Engineer, Special Projects (Robotics)
Apple Inc
Quick summary
Market check
How this pay compares to similar roles
This role pays more than 85% of similar roles. Most pay $175,000–$243,600 — the blue band above. At the midpoint, this role pays about $255k versus about $209k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
Most-posted roles
At a glance
The Tactile Simulation Research Engineer - Special Projects (Robotics) joins a research team focused on developing intelligent robotic systems. This role involves developing and maintaining novel simulation architectures for tactile and robotic systems while optimizing fidelity and performance for complex dynamics. The engineer will calibrate and validate simulation models against empirical data, resolve numerical stability issues, and document technical findings for internal and external use. Key requirements include proficiency in Python and C++, numerical methods, and physics simulation software such as Mujoco, IsaacLab, or Drake. Candidates must possess a strong foundation in classical mechanics and contact dynamics to solve problems in perception, control, and intelligence. The work specifically addresses the technical challenges of tactile sensing and compliant body simulation within a robotics context.
Skills
What you'll do
What we're looking for
More like this
Apple Inc
Apple Inc
Apple Inc
Apple Inc
Apple Inc
Apple Inc