Tactile Simulation Research Engineer, Special Projects (Robotics)
Apple Inc
Quick summary
Market check
How this pay compares to similar roles
This role pays more than 85% of similar roles. Most pay $177,287–$248,375 — the shaded band above. At the midpoint, this role pays about $255k versus about $213k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
Most-posted roles
At a glance
The Tactile AI Research Engineer - Special Projects (Robotics) joins a specialized team of researchers and engineers focused on advancing intelligent robotic systems through the integration of software and hardware solutions. In this role, you will implement and train state-of-the-art machine learning models for tactile-enabled robotic systems while optimizing these models for physical deployment to bridge sim-to-real gaps. Your daily work involves curating training data from simulations and real-world demonstrations involving complex contact physics, establishing evaluation metrics, and documenting technical findings. You will utilize Python, C++, PyTorch, and TensorFlow to develop robust code. The role requires expertise in machine learning algorithms, robot kinematics, dynamics, motion planning, and control. You will work within the domain of haptics and tactile sensing to solve challenges in interaction and manipulation using tools like Mujoco, IsaacLab, or Drake.
Skills
What you'll do
What we're looking for
More like this
Apple Inc
Apple Inc
Apple Inc
Apple Inc
Apple Inc
Apple Inc