Tactile Simulation Research Engineer, Special Projects (Robotics)
Apple Inc
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How this pay compares to similar roles
This role pays more than 83% of similar roles. Most pay $177,300–$247,071 — the blue band above. At the midpoint, this role pays about $255k versus about $212k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The Tactile AI Research Engineer - Special Projects (Robotics) joins a research team focused on developing intelligent robotic systems. The role involves implementing and training state-of-the-art machine learning models for tactile-enabled robotics, optimizing these models for physical systems to bridge sim-to-real gaps, and curating training data from simulations and real-world demonstrations. Key responsibilities include establishing evaluation metrics, documenting research findings, and collaborating across disciplines to solve complex contact physics problems. Candidates must demonstrate proficiency in Python, C++, PyTorch, and TensorFlow. The work requires expertise in machine learning algorithms, robot kinematics, dynamics, motion planning, and control. Experience with physics simulation software like Mujoco, IsaacLab, or Drake is preferred to support the development of advanced haptics and manipulation technologies.
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